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Poslední úprava: Mgr. Ing. Jana Rosenfeldová, Ph.D. (19.02.2021)
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Poslední úprava: Mgr. Ing. Jana Rosenfeldová, Ph.D. (19.02.2021)
Active participation in the sessions, individual presentation of selected technology, and the execution of a practical team project, are required in order to successfully pass the unit. The project-based evaluation will ask the students to demonstrate their creative, critical and reflective thinking that is informed by a limited empricial research, academic literature as well as the latest media innovations. The practical projects will be highly individual, formed around students’ own interests and career aspirations. The students will develop either audio (e.g. radio podcast), audiovisual (e.g. online video) or visual presentation (e.g. infographic) of their innovative problem-solving idea informed by the latest and future technological innovations, as well as the secondary and primary research. The unit is designed specifically for self-depended and curious students who are keen to experiment and dive into learning by play and guided self-learning. |
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Poslední úprava: Mgr. Ing. Jana Rosenfeldová, Ph.D. (19.02.2021)
Obligatory source: Black Mirror https://en.wikipedia.org/wiki/Black_Mirror
Recommended literature: Wired and Mashable AUSLANDER, P., Liveness: Performance in a Mediatized Culture. London: Routledge, 1999 BAUDRILLARD, J. Simulacra & Simulation. Michigan: University of Michigan, 2000 BOSTORM, N. Superintelligence: Paths, Dangers: Strategies, 2016 BOWN, A. Enjoying It: Candy Crush and Capitalism. Zero Books, 2015 BROOKER, W. Hunting the Dark Knight: Twenty-First Century Batman. New York: I.B. Tauris, 2012 CHACE, C. Surviving AI: The promise and peril of artificial intelligence. Three CS Publishing, 2015 DARLEY, A. Visual Digital Culture. London: Routledge, 2000. DEUZE, M., Media Life. In Media, Culture & Society, 33(1), 2011, 137 -148.
ERIKSEN, T. Tyranny of the Moment: Fast and Slow Time in the Information Age.London: Pluto Press, 2001 FUERY, P. - FUERY, K. Visual Cultures and Critical Theory. London: Arnold, 2003 GRAF, P. Independent report into BBC Online. HMSO: Department for Media, Culture and Sport, 2004 LE GRICE, M. Experimental Cinema in the Digital Age. London: BFI, 2001 LESSING, L. Free Culture: The Nature and Future of Creativity. London: Penguin, 2004 POMERANTZ, J. Metadata. Cambridge, Massachusetts-London, England: MIT Press, 2015. ROSE, F. The Art of Immersion: How The Digital Generation is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories. New York & London: W. W. Norton & Company, 2011 SEITER, E. New Technologies. In Miller, T. (ed.), Television Studies. London: BFI, 2003 SHANAH, M. The Technological Singularity. Cambridge, Massachusetts-London, England: MIT Press, 2015 VAN LOON, J. Media Technology: Critical Perspectives. Maidenhead & New York: Open University Press, 2008 WOODFALL, A. - ZEZULKOVA, M. What ‘Children’ Experience and ‘Adults’ May Overlook: Phenomenological Approaches to Media Practice, Education and Research. Journal of Children and Media - 10th anniversary special issue, 2016 YTREBERG, E. Extended Liveness and Eventfulness in Multiplatform Reality Formats. In: New Media Society, vol. 11, no. 4. 2009, p.467-485. |
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Poslední úprava: PhDr. Petr Bednařík, Ph.D. (19.01.2020)
Evaluation: |
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Poslední úprava: Mgr. Ing. Jana Rosenfeldová, Ph.D. (19.02.2021)
You can see some of Bournemouth University, Charles University and Metropolitan Univesity student projects here:
1. VIDEO PlanStick https://youtu.be/KJPPYrpQ_Qk Senect https://www.youtube.com/watch?time_continue=169&v=1HA8Q7p1GFM
2. AUDIO Aergos Technology
3. VISUAL
The eighty-minute sessions are organised as seminars and workshops with a great emphasis on active participation. The discussions are being fueled mostly by the students’ own experience and discovery, and secondarily by cross-cultural and interdisciplinary academic and industry research and practice.
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