PředmětyPředměty(verze: 902)
Předmět, akademický rok 2022/2023
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Future Media Experiences - JJM009
Anglický název: Future Media Experiences
Zajišťuje: Katedra mediálních studií (23-KMS)
Fakulta: Fakulta sociálních věd
Platnost: od 2019
Semestr: letní
E-Kredity: 4
Způsob provedení zkoušky: letní s.:kombinovaná
Rozsah, examinace: letní s.:1/1 [hodiny/týden]
Počet míst: neurčen / neurčen (26)
Minimální obsazenost: neomezen
Virtuální mobilita / počet míst: ne
Stav předmětu: nevyučován
Jazyk výuky: angličtina
Způsob výuky: prezenční
Poznámka: předmět je možno zapsat mimo plán
povolen pro zápis po webu
při zápisu přednost, je-li ve stud. plánu
Garant: Mgr. Markéta Supa, M.A., Ph.D.
Mgr. Ing. Jana Rosenfeldová
Neslučitelnost : JKM103
Je neslučitelnost pro: JKM103
Termíny zkoušek   Rozvrh   Nástěnka   
Anotace - angličtina
Poslední úprava: Mgr. Markéta Supa, M.A., Ph.D. (04.02.2019)
The aim of the unit is to provide students with a thorough grounding in evolving media experiences. The unit frames the latest debates and trends in media consumption and creative production in relation to past, current and future media platforms and environments. Students will explore to emergent issues surrounding a more fluid relationship between hitherto perceived distinct media platforms blending into a one continuous and holistic experience within a complex and diverse media environment. By the end of semester students will acquire valuable conceptual frameworks for thinking critically and reflectively about media experiences, as well as feel inspired and capable of taking an active role in their current and potential (professional and personal) role within media and technological innovative uses, productions and developments.

Marketa has been teaching a similar unit designed for media professionals at Bournemouth University (UK) since 2013: https://www1.bournemouth.ac.uk/study/courses/future-media-platforms-environments-experiences
Literatura - angličtina
Poslední úprava: Mgr. Markéta Supa, M.A., Ph.D. (04.02.2019)

Obligatory source:

Black Mirror https://en.wikipedia.org/wiki/Black_Mirror

Recommended literature:

  • Wired and Mashable
  • Auslander, P., 1999. Liveness: Performance in a Mediatized Culture. London: Routledge.
  • Baudrillard, J., 2000. Simulacra & Simulation. Michigan: University of Michigan
  • Bostorm, N., 2016. Superintelligence: Paths, Dangers, Strategies.
  • Bown, A., 2015. Enjoying It: Candy Crush and Capitalism.
  • Brooker, W. 2012. Hunting the Dark Knight: Twenty-First Century Batman. New York  I.B. Tauris.
  • Chace, C., 2015. Surviving AI: The promise and peril of artificial intelligence
  • Darley, A., 2000. Visual Digital Culture. London: Routledge.
  • Deuze, M., 2011. Media Life. Media, Culture & Society, 33(1), 137 -148.
  • Donner, J., 2015. After Access: Inclusion, Development, and a More Mobile Internet.
  • Eriksen, T., 2001. Tyranny of the Moment: Fast and Slow Time in the Information Age. London: Pluto Press.
  • Fuery, P and Fuery, K., 2003. Visual Cultures and Critical Theory. London: Arnold.
  • Graf, P., 2004. Independent report into BBC Online. HMSO: Department for Media, Culture and Sport.
  • Jerald, J., 2015. The VR Book: Human-Centered Design for Virtual Reality.
  • Le Grice, M., 2001. Experimental Cinema in the Digital Age. London: BFI.
  • Lessig, L., 2004. Free Culture: The Nature and Future of Creativity. London: Penguin.
  • Peters, J.D., 2015. The Marvelous Clouds: Toward a Philosophy of Elemental Media
  • Pomerantz, J., 2015. Metadata.
  • Rose, F. 2011. The Art of Immersion: How The Digital Generation is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories. New York & London: W. W. Norton & Company.
  • Seiter, E., 2003. New Technologies. In: Miller, T, ed, Television Studies. London: BFI.
  • Shanah, M., 2015. The Technological Singularity.
  • Van Loon, J. 2008. Media Technology: Critical Perspectives. Maidenhead & New York: Open University Press.
  • Woodfall, A., and Zezulkova, M., 2016. What ‘Children’ Experience and ‘Adults’ May Overlook: Phenomenological Approaches to Media Practice, Education and Research. Journal of Children and Media - 10th anniversary special issue.
  • Ytreberg, E. 2009. Extended Liveness and Eventfulness in Multiplatform Reality Formats. In: New Media Society, vol. 11, no. 4. p.467-485.
Sylabus - angličtina
Poslední úprava: Mgr. Markéta Supa, M.A., Ph.D. (04.02.2019)

Evaluation:

Active participation in the sessions as well as in the unit's Google + Community, and the execution of a practical team project, are required in order to successfully pass the unit. The project-based evaluation will ask the students to demonstrate their creative, critical and reflective thinking that is informed by a limited empricial research, academic literature as well as the latest media innovations. The practical projects will be highly individual, formed around students’ own interests and career aspirations. The students will develop either audio (e.g. radio podcast), audiovisual (e.g. online video) or visual presentation (e.g. infographic) of their innovative problem-solving idea informed by the latest and future technological innovations, as well as the secondary and primary research.  The unit is designed specifically for self-depended and curious students who are keen to experiment and dive into learning by play and guided self-learning.

 

You can see some of Bournemouth University, Charles University and Metropolitan Univesity student projects here:

 

1. VIDEO

iCinema 

PlanStick https://youtu.be/KJPPYrpQ_Qk

Mira&Manu

Through My Eyes

Senect https://www.youtube.com/watch?time_continue=169&v=1HA8Q7p1GFM

Family Tree 

Manus TX

Ponto 

Datrix

 

2. AUDIO

Emotions 

Aergos Technology

Alzheimer

 

3. VISUAL

Zleeping Glasses


Unit content and organisation:

The eighty-minute sessions are organised as seminars and workshops with a great emphasis on active participation. The discussions are being fueled mostly by the students’ own experience and discovery, and secondarily by cross-cultural and interdisciplinary academic and industry research and practice.

Together with focusing on concrete emerging media platforms, and to them connected experiences and environments, the themes covered will be following:

  • Cross-platform media;
  • Transmedia narratives;
  • Convergence;
  • Life in media and media life;
  • Creativity, participation and innovation;
  • Remediation;
  • Immediacy and hypermediacy;
  • Future learning in/with/through media
  • Fourth industrial revolution
  • Internet of Things
  • Biotechnology
 
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