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Poslední úprava: Mgr. Vít Šisler, Ph.D. (10.02.2022)
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Poslední úprava: Mgr. Vít Šisler, Ph.D. (22.02.2022)
The course will be taught every two weeks on Wednesdays 10:50 - 12:20 AM, in the room no. 429 at nám. J. Palacha 2, Old Town. We start on February 23, 2022. If you want to be enrolled to the course you have to attend the first lecture. |
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Poslední úprava: Mgr. Vít Šisler, Ph.D. (10.02.2020)
AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. 203 s. ISBN 0-8018-5579-9. BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007. 464 s. ISBN 978-0-262-02614-7. JAHN-SUDMANN, Andreas; STOCKMANN, Ralf (eds.). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan, 2008. 256 s. JUUL, Jesper. A Casual Revolution: Reinventing Video Games and Their Players. Cambridge: MIT Press, 2010. 252 s. ISBN 978-0-262-01337-6. THOMPSON, Jason C.; Marc A. OUELLETTE. The Game Culture Reader. CSP, 2013. ISBN 1-443-84094-7. |
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Poslední úprava: Mgr. Vít Šisler, Ph.D. (10.02.2020)
Introduction Video Games and Globalization Game Design and Development Video Games and Politics Video Games and History Video Games and Religion Project Presentation |