|
|
||
Poslední úprava: doc. Mgr. Vít Šisler, Ph.D. (10.02.2022)
|
|
||
Poslední úprava: doc. Mgr. Vít Šisler, Ph.D. (14.02.2023)
The course will be taught every two weeks on Wednesdays 10:50 - 12:20 AM, in the room no. 303 at Hybernská 3. We start on February 15, 2023. If you want to be enrolled to the course you have to attend the first lecture. |
|
||
Poslední úprava: doc. Mgr. Vít Šisler, Ph.D. (10.02.2020)
AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. 203 s. ISBN 0-8018-5579-9. BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007. 464 s. ISBN 978-0-262-02614-7. JAHN-SUDMANN, Andreas; STOCKMANN, Ralf (eds.). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan, 2008. 256 s. JUUL, Jesper. A Casual Revolution: Reinventing Video Games and Their Players. Cambridge: MIT Press, 2010. 252 s. ISBN 978-0-262-01337-6. THOMPSON, Jason C.; Marc A. OUELLETTE. The Game Culture Reader. CSP, 2013. ISBN 1-443-84094-7. |
|
||
Poslední úprava: doc. Mgr. Vít Šisler, Ph.D. (10.02.2020)
Introduction Video Games and Globalization Game Design and Development Video Games and Politics Video Games and History Video Games and Religion Project Presentation |