Artificial Intelligence for Quoridor game
Název práce v češtině: | Umělá inteligence pro hru Quoridor |
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Název v anglickém jazyce: | Artificial Intelligence for Quoridor game |
Klíčová slova: | Quoridor|AI|Board Game |
Klíčová slova anglicky: | Quoridor|AI|Board Game |
Akademický rok vypsání: | 2022/2023 |
Typ práce: | bakalářská práce |
Jazyk práce: | angličtina |
Ústav: | Katedra softwaru a výuky informatiky (32-KSVI) |
Vedoucí / školitel: | Mgr. Klára Pešková, Ph.D. |
Řešitel: | skrytý - zadáno a potvrzeno stud. odd. |
Datum přihlášení: | 15.09.2023 |
Datum zadání: | 15.09.2023 |
Datum potvrzení stud. oddělením: | 27.09.2023 |
Datum a čas obhajoby: | 05.02.2024 09:00 |
Datum odevzdání elektronické podoby: | 18.01.2024 |
Datum odevzdání tištěné podoby: | 15.01.2024 |
Datum proběhlé obhajoby: | 05.02.2024 |
Oponenti: | RNDr. Jiří Švancara, Ph.D. |
Zásady pro vypracování |
Quoridor is a two- or four-player board strategy game. The objective is to get a pawn to the opposite side of the game board. In each turn, a player can either move their pawn or place one of their 10 fences on the board. Given a relatively simple set of rules, programming an AI agent for Quoridor is still challenging - the mechanism of fences brings in randomness which makes it a hard problem for bruteforce tree search algorithms, also there is a lack of straightforward heuristics.
In this thesis work, the student will implement the game of Quoridor for two players and will write agents that can play the game using various techniques, including minimax search, rules-based heuristics and Monte Carlo tree search. The student will compare and analyze the performance of these agents and visualize the decision process, where possible. |
Seznam odborné literatury |
[1] Stuart Russell and Peter Norvig. "Artificial Intelligence: A modern approach." 3rd ed., Pearson (2010). ISBN: 978-0136042594
[2] Browne, Cameron B., et al. "A survey of Monte Carlo tree search methods." IEEE Transactions on Computational Intelligence and AI in games 4.1 (2012): 1-43. [3] Millington, Ian, and John Funge. "Artificial intelligence for games." CRC Press, 2016. |