Design dovednostních systémů pro RPG hry s důrazem na rozhodování hráčů
Název práce v češtině: | Design dovednostních systémů pro RPG hry s důrazem na rozhodování hráčů |
---|---|
Název v anglickém jazyce: | Design of Skill Systems in RPGs with Emphasis on Player’s Decision Making |
Akademický rok vypsání: | 2021/2022 |
Typ práce: | diplomová práce |
Jazyk práce: | čeština |
Ústav: | Katedra softwaru a výuky informatiky (32-KSVI) |
Vedoucí / školitel: | Mgr. Lukáš Kolek, Ph.D. |
Řešitel: | Bc. Martina Fusková - zadáno a potvrzeno stud. odd. |
Datum přihlášení: | 22.05.2022 |
Datum zadání: | 22.05.2022 |
Datum potvrzení stud. oddělením: | 27.05.2022 |
Zásady pro vypracování |
This thesis will deal with how specific game elements affect player’s decision-making. Video games are dynamic systems that often require players to make a non-trivial amount of decision-making in order to progress further in the game. That applies to some video game genres more than to the others. Therefore, this thesis will focus on Role playing games (RPGs), thus a video game genre involving relatively a lot of decision-making. Particular focus will be given to the various skill systems typical for this genre as they provide players with different options to improve their character's skills in the game, while these systems remain suitable for player analysis, as the options are reasonably limited. The aim of this thesis is to identify crucial elements for players' decision making in these systems. In order to do that, the empirical part of this thesis will analyse the most common elements used in these skill systems and implement several of them into a video game to compare their effects on player experience using game analytics and questionnaires. This thesis has the potential to bring new data on how players interact with video games and how the particular elements in games can affect their decision-making. |
Seznam odborné literatury |
Bernhaupt, R. (Ed.). (2015). Game user experience evaluation. Springer.
Drachen, A., Mirza-Babaei, P., & Nacke, L. E. (Eds.). (2018). Games user research. Oxford University Press. Engelstein, G. (2020). Achievement relocked: Loss aversion and game design. MIT Press. Araújo, M., & Roque L. (2009). Modeling Games With Petri Nets. Breaking New Ground: Innovation in Games, Play, Practice and Theory – Proceedings of DiGRA. |