Procedural Generator of Short Detective-like Stories
Název práce v češtině: | Procedurální generátor malých textových detektivních příběhů |
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Název v anglickém jazyce: | Procedural Generator of Short Detective-like Stories |
Klíčová slova: | textová hra|procedurální generování obsahu|Twine |
Klíčová slova anglicky: | text game|procedural content generation|Twine |
Akademický rok vypsání: | 2021/2022 |
Typ práce: | diplomová práce |
Jazyk práce: | angličtina |
Ústav: | Katedra softwaru a výuky informatiky (32-KSVI) |
Vedoucí / školitel: | Mgr. Jakub Gemrot, Ph.D. |
Řešitel: | skrytý![]() |
Datum přihlášení: | 22.07.2021 |
Datum zadání: | 22.07.2021 |
Datum potvrzení stud. oddělením: | 13.08.2021 |
Datum a čas obhajoby: | 13.09.2022 09:00 |
Datum odevzdání elektronické podoby: | 22.07.2022 |
Datum odevzdání tištěné podoby: | 22.07.2022 |
Datum proběhlé obhajoby: | 13.09.2022 |
Oponenti: | Mgr. Klára Pešková, Ph.D. |
Zásady pro vypracování |
The goal of this thesis is to create a software system that generates short detective-like stories procedurally. The task of the system is to provide a consistent branching narrative that provides a certain amount of freedom to a player. Internally, the system should be based on multi-agent design with centralized regulation and the application of the CSP methodology. The system will be integrated with the Twine story editor. |
Seznam odborné literatury |
Mark O. Riedl and R. Michael Young. Character-Focused Narrative Generation for Execution in Virtual Worlds. Proceedings of the 2nd International Conference on Virtual Storytelling, Toulouse, France, 2003.
R. Michael Young and Mark O. Riedl. Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds. Proceedings of the 8th International Conference on Intelligent User Interfaces, Miami, Florida, 2003. Mark O. Riedl, C.J. Saretto, and R. Michael Young. Managing Interaction Between Users and Agents in a Multi-Agent Storytelling Environment. Proceedings of the 2nd International Joint Conference on Autonomous Agents and Multi Agent Systems, Melbourne, Australia, 2003. Mark O. Riedl and R. Michael Young. An Intent-Driven Planner for Multi-Agent Story Generation. Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multi Agent Systems, New York City, New York, 2004. Mark O. Riedl and Andrew Stern. Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006. Mark O. Riedl and Andrew Stern. Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006. Mei Si, Stacy Marsella, and Mark O. Riedl. Integrating Story-Centric and Character-Centric Designs: An Mixed-Initiative Framework for Interactive Drama. Proceedings of the 4th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Palo Alto, California, 2008. Mark O. Riedl. Incorporating Authorial Intent into Generative Narrative Systems. Proceedings of the AAAI Spring Symposium on Intelligent Narrative Technologies II, Palo Alto, California, 2009. Mark O. Riedl and R. Michael Young. Narrative Planning: Balancing Plot and Character. Journal of Artificial Intelligence Research, vol. 39, 2010. |