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Prediktivní Zobrazování Fosforescence
Název práce v češtině: Prediktivní Zobrazování Fosforescence
Název v anglickém jazyce: Predictive Rendering of Phosphorescence
Klíčová slova: počítačová grafika|syntéza obrazu|prediktivní zobrazování|modelování vzhledu|fosforescence
Klíčová slova anglicky: computer graphics|image synthesis|predictive rendering|appearance modeling|phosphorescence
Akademický rok vypsání: 2020/2021
Typ práce: disertační práce
Jazyk práce:
Ústav: Katedra softwaru a výuky informatiky (32-KSVI)
Vedoucí / školitel: doc. Alexander Wilkie, Dr.
Řešitel: skrytý - zadáno a potvrzeno stud. odd.
Datum přihlášení: 22.01.2021
Datum zadání: 22.01.2021
Datum potvrzení stud. oddělením: 18.05.2021
Zásady pro vypracování
Phosphorescence is a process where a portion of absorbed energy from light is released later as a light of lower energy and different color. Various items like glowing paints, 3D printing pigments, sticks, safety signs, or road markers are made of or are coated by phosphorescent materials.

Although phosphorescence is a visually important feature, it is not supported by current state-of-the-art renderers. To some extent, it can be approximated or faked with existing models and techniques, but these will not keep up with ever-increasing demands for fidelity - especially in the field of predictive rendering.

The goal of this thesis is to allow the high-fidelity reproduction of phosphorescence effects in modern rendering systems, and to do that with reasonable performance. For this to happen, time-dependent accumulation of radiation in phosphorescent materials needs to be handled by the renderer. It is expected that the mathematical methods, in particular the extended Monte Carlo integration needed for such computations, will also be of use in different fields, e.g., prediction of thermal radiation accumulation in buildings, either from solar irradiation, or via heating.
Seznam odborné literatury
LEVERENZ H. W.: An introduction to luminescence of solids. Dover Publications, New York, 1968.

NALBACH, O., SEIDEL, H.-P. and RITSCHEL, T., 2017. Practical Capture and Reproduction of Phosphorescent Appearance. Computer Graphics Forum. May 2017. Vol. 36, no. 2, p. 409–420. DOI 10.1111/cgf.13136. Available from: http://dx.doi.org/10.1111/cgf.13136

GLASSNER, Andrew S., 1995. A Model for Fluorescence and Phosphorescence. In: Photorealistic Rendering Techniques [online]. Springer Berlin Heidelberg. p. 60–70. Available from: http://dx.doi.org/10.1007/978-3-642-87825-1_5

WILKIE, Alexander, WEIDLICH, Andrea, LARBOULETTE, Caroline and PURGATHOFER, Werner, 2006. A reflectance model for diffuse fluorescent surfaces. In: Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia - GRAPHITE ’06. ACM Press. 2006. Available from: http://dx.doi.org/10.1145/1174429.1174484
 
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