Témata prací (Výběr práce)Témata prací (Výběr práce)(verze: 390)
Detail práce
   Přihlásit přes CAS
Adaptive Simulation of Large-Scale Ocean Surface
Název práce v češtině: Adaptivní simulace rozsáhlého povrchu oceánu
Název v anglickém jazyce: Adaptive Simulation of Large-Scale Ocean Surface
Klíčová slova: fyzikální simulace, syntéza povrchu oceánu, proudění kapalin, teselace
Klíčová slova anglicky: physical simulation, ocean surface synthesis, fluid dynamics, tessellation
Akademický rok vypsání: 2013/2014
Typ práce: diplomová práce
Jazyk práce: angličtina
Ústav: Katedra softwaru a výuky informatiky (32-KSVI)
Vedoucí / školitel: RNDr. Petr Kadleček, Ph.D.
Řešitel: skrytý - zadáno a potvrzeno stud. odd.
Datum přihlášení: 20.05.2014
Datum zadání: 02.06.2014
Datum potvrzení stud. oddělením: 06.06.2014
Datum a čas obhajoby: 08.09.2014 09:00
Datum odevzdání elektronické podoby:30.07.2014
Datum odevzdání tištěné podoby:30.07.2014
Datum proběhlé obhajoby: 08.09.2014
Oponenti: prof. Dr. techn. Alexander Wilkie
 
 
 
Zásady pro vypracování
Multiple methods of simulating ocean surface in real-time scenes have been described in the literature. Most of these methods are based either on the work of Jerry Tessendorf, or on a more general approach from the field of Computational Fluid Dynamics (CFD).

Each of these approaches has its own advantages and drawbacks. The Tessendorf method can be used to great effect in open-water scenes with real-time performance, but falls short when confronted with geographical features such as shores. CFD methods on the other hand are more physically correct and capable of dealing with various complex situations, but incur a high performance cost, which make them virtually unusable for large water scenes. Historically, both approaches were explored separately, usually resulting in a system that was either incapable of realistic near-to-shore effects or limited in area by computational limits of the machine performing the simulation.

The primary goal of the thesis will be in exploring the possibility of combining the two approaches into an adaptive scheme capable of both delivering the higher-detail of CFD methods, and simulating large bodies of ocean water.

As a result, an application incorporating the adaptive scheme with a basic form of LOD methods, data storage and management, and rendering of ocean surface will be implemented and discussed.
Seznam odborné literatury
[1] Bridson R., Fluid Simulation for Computer Graphics, A K Peters/CRC Press (2008)

[2] Tessendorf J., Simulating ocean waters, In SIGGRAPH course Notes (Course 47) (2001)

[3] Darles E. et al., A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics, Computer Graphics Forum. Vol. 30. No. 1. Blackwell Publishing Ltd. (2011)
 
Univerzita Karlova | Informační systém UK