|
|
|
||
Poslední úprava: SKALOVA/PEDF.CUNI.CZ (19.02.2016)
|
|
||
Poslední úprava: SKALOVA/PEDF.CUNI.CZ (19.02.2016)
Caillois, R. (1961). Man, Play and Games. New York: Schocken Books. Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row. Fink, E. (2012). Oasis of happiness: Thoughts toward an ontology of play (Moore, I. A. & Turner, C.,Trance.). Purlieu: A Philosophical Journal 1 (4), 20-42. (Original work published 1957). Huizinga, J. (1950). Homo Ludens. Boston: Beacon Press. Juul, J. (2006). Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press. Millar, S. (1968) The Psychology of Play. Baltimore: Penguin Books. Salen, K., & Zimmerman, E. (2003). Rules of Play. Cambridge, MA: The MIT Press. Sutton-Smith, B. (2001). The Ambiguity of Play. Cambridge, MA: Harward University Press. |
|
||
Poslední úprava: Mgr. Ondřej Hrabec, Ph.D. (25.02.2016)
The first lecture Theory - theoretical approaches towards psychology of games and play - definitions and conceptions (historical and present) - function of play and games
Seminar and discussion - is game purposeless or functional - play vs. work - virtual vs. real world - digital games vs. traditional games
The second lecture Theory - play styles - player types and motivation - classification of games and play - rhetorics of play
Seminar and discussion - why do we play games - "gamification" and professionalization - player subculture
The third lecture: - game structure (rules) - game dynamics (strategies) - game esthetics (experience and emotions) - flow experience and immersion
Seminar and discussion - how do we experience games - how do we strategize - impacts of games and play in the context of everyday life |