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Předmět, akademický rok 2017/2018
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Psychology of games and play - OEBPS13099
Anglický název: Psychology of games and play
Zajišťuje: Katedra psychologie (41-KPSY)
Fakulta: Pedagogická fakulta
Platnost: od 2016 do 2019
Semestr: oba
E-Kredity: 6
Rozsah, examinace: 1/1, Zk [HT]
Počet míst: zimní:neurčen / neurčen (neurčen)
letní:neurčen / neurčen (neurčen)
Minimální obsazenost: neomezen
4EU+: ne
Virtuální mobilita / počet míst pro virtuální mobilitu: ne
Stav předmětu: vyučován
Jazyk výuky: angličtina
Způsob výuky: prezenční
Způsob výuky: prezenční
Poznámka: povolen pro zápis po webu
při zápisu přednost, je-li ve stud. plánu
předmět lze zapsat v ZS i LS
Garant: Mgr. Ondřej Hrabec, Ph.D.
Anotace - angličtina
Poslední úprava: SKALOVA/PEDF.CUNI.CZ (19.02.2016)
The course goal is to give students insight into a crucial role of games and play in psychology and culture. Most notably, emphasis is taken on videogames as a most recent game form creating the complex computer mediated environments (virtual worlds). The course consists of three meetings which provide both theoretical framework and practical illustrations (parts of documentary movies, products of player subcultures etc.) concerning given topics. The illustrations will then become a subject of discussion. Successful course completion requires writing of seminar paper. The paper’s topic should be based on observation or experiencing the play in a chosen context (e.g. video game, play in therapy, sport, theater, child’s play). Following theoretical parts of lectures, the content of the work has to analytically deconstruct playing process (genre of game or play, potential play styles/player types, structure, dynamics, motivation, flow experience etc.).
Literatura - angličtina
Poslední úprava: SKALOVA/PEDF.CUNI.CZ (19.02.2016)
Literature:
Caillois, R. (1961). Man, Play and Games. New York: Schocken Books.

Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row.

Fink, E. (2012). Oasis of happiness: Thoughts toward an ontology of play (Moore, I. A. & Turner, C.,Trance.). Purlieu: A Philosophical Journal 1 (4), 20-42. (Original work published 1957).

Huizinga, J. (1950). Homo Ludens. Boston: Beacon Press.

Juul, J. (2006). Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press.

Millar, S. (1968) The Psychology of Play. Baltimore: Penguin Books.

Salen, K., & Zimmerman, E. (2003). Rules of Play. Cambridge, MA: The MIT Press.

Sutton-Smith, B. (2001). The Ambiguity of Play. Cambridge, MA: Harward University Press.

Sylabus - angličtina
Poslední úprava: Mgr. Ondřej Hrabec, Ph.D. (25.02.2016)

The first lecture

Theory

-          theoretical approaches towards psychology of games and play

-          definitions and conceptions (historical and present)

-          function of play and games

 

Seminar and discussion

-          is game purposeless or functional

-          play vs. work

-          virtual vs. real world

-          digital games vs. traditional games

 

The second lecture

Theory

-          play styles

-          player types and motivation

-          classification of games and play

-          rhetorics of play

 

Seminar and discussion

-          why do we play games

-          "gamification" and professionalization

-          player subculture

 

The third lecture:

-          game structure (rules)

-          game dynamics (strategies)

-          game esthetics (experience and emotions)

-          flow experience and immersion

 

Seminar and discussion

-          how do we experience games

-          how do we strategize

-          impacts of games and play in the context of everyday life

 
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