Generátor úrovní pro kooperativní hru
Název práce v češtině: | Generátor úrovní pro kooperativní hru |
---|---|
Název v anglickém jazyce: | Level generation for cooperative game |
Klíčová slova: | generování herního obsahu|herní design|kooperativní hry|lock and key hry |
Klíčová slova anglicky: | level generation|game design|cooperative game|lock and key puzzle |
Akademický rok vypsání: | 2023/2024 |
Typ práce: | diplomová práce |
Jazyk práce: | |
Ústav: | Katedra softwaru a výuky informatiky (32-KSVI) |
Vedoucí / školitel: | Ing. Radek Richtr, Ph.D. |
Řešitel: |
Zásady pro vypracování |
The goal of the thesis is to create procedural generation of levels with procedurally generated multi-actor lock and key puzzles. To demonstrate this a prototype top-down game will be made to showcase the generator.
The generated multi-actor lock and key puzzles will need cooperation of both parties to solve them and progress further in the level. The generator will also be able to generate different paths for different characters. Prototype game will be a cooperative top-down game with some form of multiplayer implemented. The multiplayer can be either local or online. |
Seznam odborné literatury |
Manninen, T., & Korva, T. (2005, January). Designing Puzzles for Collaborative Gaming Experience-CASE: eScape. In DiGRA Conference.
van Arkel, B., Karavolos, D., & Bouwer, A. (2015, December). Procedural generation of collaborative puzzle-platform game levels. In GAME ON'2015: 16th International Conference on Intelligent Games and Simulation (pp. 87-93). Eurosis. Karizat, N., Vinston, A. H., Parthasarathy, S., & Andalibi, N. (2024). Patent Applications as Glimpses into the Sociotechnical Imaginary: Ethical Speculation on the Imagined Futures of Emotion AI for Mental Health Monitoring and Detection. Short, T., & Adams, T. (Eds.). (2017). Procedural generation in game design. CRC Press. Ashmore, C. (2006). Key and lock puzzles in procedural gameplay. |