The subject of this research will be methods for procedural, (semi-)automatic generation of graphics content. The majority of currently existing methods do not allow user intervention in the process of generating the resulting content, with the exception for some basic initial parameter tweaking, which only allows for a limited control over the results of such algorithms. The work will focus on improving the interaction with the procedural generation process, based on the user feedback. This will lead to the improvement of the control over the generation process and its results, and improve the overall usefulness of such methods.
Seznam odborné literatury
1. David S. Ebert, F. Kenton Musgrave, Darwyn Peachey and Ken Perlin. Texturing and Modeling: A Procedural Approach. Morgan Kaufmann; 3 edition (4 Jan 2003)
2. Julie Dorsey, Holly Rushmeier and Francois Sillion. Digital Modeling of Material Appearance. Morgan Kaufmann; 1 edition (18 Jan 2008)