Video-Gaming and Adolescent Academic Performance
Hraní videoher a školní prospěch u adolescentů
bakalářská práce (OBHÁJENO)
Zobrazit/ otevřít
Trvalý odkaz
http://hdl.handle.net/20.500.11956/117645Identifikátory
SIS: 214006
Kolekce
- Kvalifikační práce [17123]
Autor
Vedoucí práce
Oponent práce
Chadimová, Kateřina
Fakulta / součást
Fakulta sociálních věd
Obor
Ekonomie a finance
Katedra / ústav / klinika
Institut ekonomických studií
Datum obhajoby
9. 6. 2020
Nakladatel
Univerzita Karlova, Fakulta sociálních vědJazyk
Angličtina
Známka
Výborně
Klíčová slova (anglicky)
Games, Gender, Learning, LiteracyVideo-gaming is a frequent choice for leisure-time activity among young males and females in advanced economies. This thesis studies cross-national differences in the association between the academic performance of students of both genders and video- gaming. The data from the Programme for International Student Assessment (PISA) 2018 wave was used to estimate the educational achievements in reading, science, and mathematics of over 156000 students with varying reported frequency of single- and multiplayer gaming in 29 countries. It was found that male single-player gamers outperform their non-gaming counterparts. On the other hand, there is no association between academic performance and single-player games for female students. Multiplayer gaming is found to have a negative relationship with the educational achievements of female and male students, regardless of time-dedication to gaming.