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Předmět, akademický rok 2023/2024
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Robotics and Process Control - OEN1319004
Anglický název: Robotics and Process Control
Zajišťuje: Katedra informačních technologií a technické výchovy (41-KITTV)
Fakulta: Pedagogická fakulta
Platnost: od 2021
Semestr: oba
E-Kredity: 6
Rozsah, examinace: 0/1, Zk [HT]
Počet míst: zimní:neurčen / neurčen (neurčen)
letní:neurčen / neurčen (neurčen)
Minimální obsazenost: neomezen
4EU+: ne
Virtuální mobilita / počet míst pro virtuální mobilitu: ne
Stav předmětu: zrušen
Jazyk výuky: angličtina
Způsob výuky: prezenční
Způsob výuky: prezenční
Poznámka: při zápisu přednost, je-li ve stud. plánu
předmět lze zapsat v ZS i LS
Garant: PhDr. Daniel Tocháček
Výsledky anket   Termíny zkoušek   Rozvrh   Nástěnka   
Anotace - angličtina
Poslední úprava: TOCHACEK/PEDF.CUNI.CZ (01.07.2016)
The aim of the course is to introduce students to thematic field of educational robotics. The main aim of the course is theoretical and practical introduction to systems and softwares that can be used for the support of educational robotics. The course will also focus on developing programming techniques in an iconic-graphical development environments that have fully standard programming features such as loops, conditionals, string handling, extensive mathematical tools and strong support for graphical presentation of the results.
Cíl předmětu - angličtina
Poslední úprava: TOCHACEK/PEDF.CUNI.CZ (01.07.2016)

The main aim of the course is theoretical and practical introduction to systems and softwares that can be used for the support of educational robotics.

Literatura - angličtina
Poslední úprava: TOCHACEK/PEDF.CUNI.CZ (01.07.2016)

BAUM, D. Definitive Guide to LEGO MINDSTORMS. 2nd Edition. Berkeley : Apress, 2002.

BAUM, D. et al. Extreme Mindstorms: an Advanced Guide to Lego Mindstorms. Berkeley : APress, 2000.

ERWIN, B. Creative projects with LEGO Mindstorms. Boston : Addison-Wesley, 2001.

FERRARI, M. et al. Building Robots With Lego Mindstorms : The Ultimate Tool for Mindstorms Maniacs. Osborne : Syngress, 2001.

FERRARI, M. et al. LEGO Mindstorms Masterpieces: Building Advanced Robots. Osborne : Syngress, 2003.

HÄBERLE, H. a kol. Průmyslová elektronika a informační technologie. Praha : Sobotáles, 2003.

HILL, T. Production / Operations Management. Cambridge : McGraw-Hill, 1991.

SENN, J. A. Information Technology: Principles, Practices, and Opportunities. 3rd Edition. New Delhi, Prentice Hall, 2003.

WILCHER, D. LEGO Mindstorms Mechatronics : Using Systems and Controls to Build Sophisticed Robots. New York : McGraw-Hill/TAB Electronics, 2003.

Požadavky ke zkoušce - angličtina
Poslední úprava: TOCHACEK/PEDF.CUNI.CZ (01.07.2016)
  • Active participation in course lessons; Continuous solving tasks from the course lessons reflecting the topics discussed in the course; Final completation of the robotic kit used during the course to its original state.
  • Creation and presentation of the final work - student’s own creative project in the field of educational robotics - with the use of robotic Lego NXT Mindstorms, Lego EV3 and Lego WeDo sets.
  • Job requirements and more information:

- The work will take the form of a practical project in the field of educational robotics, including the planning phase (draft) preparation, construction and programming of the robot, while also presenting the whole work of other participants in the course.
- The work will include project documentation (eg. Presentation, supporting materials, photos, videos).
- For the project can be used Lego Mindstorms NXT, Lego EV3 and Lego WeDo robotic kits.
- The only thematic restriction of the project is its usefulness in education at the elementary school or high school.

  •  Demonstration of the appropriate level of knowledge in the focus subject.
  •  Demonstration of the corresponding theoretical / practical knowledge and skills in solving problems in the field of educational robotics.
Sylabus - angličtina
Poslední úprava: PhDr. Daniel Tocháček (16.05.2019)

Definition of educational robotics

Basic concepts and general principles of robotics

Relationships between robot design and utility properties

Robot activity modeling using (school) robotic systems

Programming options for robotic systems (eg BeeBot, Ozobot, Lego WeDo, Lego Mindtorms NXT / EV3)

Project possibilities of educational robotics in educational process in kindergartens, primary schools and secondary schools

Extensions and add-on systems / robotics kits (eg lab experiments)

Alternative Programming Options for Robotic Systems (eg, Scratch; Community Languages - Java, C)

 
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