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Poslední úprava: doc. Mgr. et Mgr. Jaroslav Švelch, Ph.D. (14.09.2019)
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Poslední úprava: doc. Mgr. et Mgr. Jaroslav Švelch, Ph.D. (14.09.2019)
Assigments include two blog posts and a final essay of about 8-10 pages (2000-2500 words). |
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Poslední úprava: prof. MgA. Martin Štoll, Ph.D. (14.01.2020)
BACKE, H. - J. “A Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: The New Colossus.” Arts 7 (4): 76, 2018 https://doi.org/10.3390/arts7040076 BOGOST, I. Persuasive Games: The Expressive Power of Videogames. Cambridge, MA: MIT Press, 2007. EGENFELDT-NIELSEN, S. - HEIDE SMITH, J. - PAJARES TOSCA, S. Understanding Video Games: The Essential Introduction. 2nd edition. New York: Routledge, 2013 JUUL, J. Half-Real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press, 2005 KROBOVÁ, T. - MORAVEC, O. - ŠVELCH, J. “Dressing Commander Shepard in Pink: Queer Playing in a Heteronormative Game Culture.” Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), 2015 https://doi.org/10.5817/CP2015-3-3. MAJKOWSKI, T. Z. “Geralt of Poland: The Witcher 3 Between Epistemic Disobedience and Imperial Nostalgia.” Open Library of Humanities 4 (1): 6, 2018 https://doi.org/10.16995/olh.216. MARTIN, P. “The Intellectual Structure of Game Research.” Game Studies 18 (1)., 2018 http://gamestudies.org/1801/articles/paul_martin. NOONEY, L. “A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History.” Game Studies 13 (2), 2013. http://gamestudies.org/1302/articles/nooney. ŠVELCH, J. “Say It with a Computer Game: Hobby Computer Culture and the Non-Entertainment Uses of Homebrew Games in the 1980s Czechoslovakia.” Game Studies 13 (2), 2013. http://gamestudies.org/1302/articles/svelch. WOLDT, L. - APPERLEY, T H. - CLEMENS, J. - FORDYCE, R. - MUKGERJEE, S. “(Re-)Orienting the Video Game Avatar.” Games and Culture, July, 2019. 155541201985889. https://doi.org/10.1177/1555412019858890. |
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Poslední úprava: PhDr. Petr Bednařík, Ph.D. (19.01.2020)
Assigments include two blog posts and a final essay of about 8-10 pages (2000-2500 words). |
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Poslední úprava: doc. Mgr. et Mgr. Jaroslav Švelch, Ph.D. (25.09.2020)
The detailed syllabus for Winter 2020 is available HERE.
Topics: 1. Introduction 2. Game studies as an academic discipline 3. Historiography of digital games and its critique 4. Game structures and ontologies 5. How to read games? 6. Games, regions, and postcolonialism 7. Activist and persuasive games 8. Player avatars 9. Player communities 10. Gender issues in and around digital games 11. Game industry as a cultural industry 12. Game labor |