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Předmět, akademický rok 2021/2022
  
Crisis Games - JPM634
Anglický název: Crisis Games
Zajišťuje: Katedra mezinárodních vztahu (23-KMV)
Fakulta: Fakulta sociálních věd
Platnost: od 2018
Semestr: letní
Body: 6
E-Kredity: 6
Způsob provedení zkoušky: letní s.:
Rozsah, examinace: letní s.:0/2 Zk [hodiny/týden]
Počet míst: neurčen / neurčen (28)Rozvrh není zveřejněn, proto je tento údaj pouze informativní a může se ještě měnit.
Minimální obsazenost: neomezen
Stav předmětu: vyučován
Jazyk výuky: angličtina
Způsob výuky: prezenční
Další informace: https://www.facebook.com/crisisgamesips/
Poznámka: předmět je možno zapsat mimo plán
povolen pro zápis po webu
při zápisu přednost, je-li ve stud. plánu
Garant: Dr. rer. pol. Michal Parízek, M.Sc., Ph.D.
Mgr. et Mgr. Tomáš Kučera, Ph.D.
Anotace - angličtina
Poslední úprava: Mgr. et Mgr. Tomáš Kučera, Ph.D. (03.09.2019)
This course intends to provide students with a direct unique experience of the key challenges faced by negotiators and decision-makers in international crisis situation. It is based on a bargaining exercise, whereby instructors and students simulate a real world crisis event. The simulation has two key components: an in-class preparation and debrief phase, and a crisis event phase that takes place over 2 and a half days in a remote area. The specific crisis event to be simulated is determined on the actual policy situation prior to the start of the course, but the topics may include both security and non-security (economic, environmental, social) matters. The didactic targets of the simulation are manifold, as described in the professional literature on crisis gaming, but three stand out: 1) the establishment of a direct experience with the negotiations challenges, 2) the need for the students to familiarize themselves with the necessary background information, 3) increased motivation for further study, and 4) team-building and socialization.
Cíl předmětu - angličtina
Poslední úprava: PhDr. Michal Smetana, Ph.D. (03.02.2019)

As you are becoming experts on international relations and international security, perhaps you’ve been sometimes wondering how it would feel to be in the shoes of diplomats and politicians who decide over the course of events in world politics. Our aim in this course is exactly this: to give you a chance to become, for a short while, representatives of states trying to solve a major international crisis. In the coming weeks, we will hold two in-class sessions (Feb 19 and 26) and you will work with your team to prepare your bargaining position. On March 22-24, we will leave for a weekend to a remote location in the mountains where we will play out the crisis simulation over the course of three days. After that, we will meet once again (Apr 1) for a simulation debriefing and discussion.ment/institute. Participation in crisis games will help students to get to know each other and it may even contribute to promoting departmental/institutional identity.

Literatura - angličtina
Poslední úprava: Mgr. et Mgr. Tomáš Kučera, Ph.D. (03.09.2019)
  • James D. Morrow, Game Theory for Political Scientists (Princeton: Princeton University Press, 1994)
  • Abhinay Muthoo, “A Non-Technical Introduction to Bargaining Theory,” World Economics 1, no. 2 (2000): 145–66
  • Fritz W. Scharpf, Games Real Actors Play: Actor-Centered Institutionalism In Policy Research (Westview Press, 1997)
  • Thomas C. Schelling, The Strategy of Conflict (Harvard: Harvard University Press, 1960).
  • Baylis, John. “Crisis Gaming: The Aberystwyth Experience.” British Journal of International Studies 4, no. 3 (October 1, 1978): 233–243.
  • Cohen, Bernard C. “Political Gaming in the Classroom.” The Journal of Politics 24, no. 02 (1962): 367–381. doi:10.2307/2127896.
Metody výuky - angličtina
Poslední úprava: Mgr. et Mgr. Tomáš Kučera, Ph.D. (03.12.2014)

The crisis game is a pedagogical tool for simulating the decision-making process at the international level. This technique, in comparison with classroom teaching, allows students to get the first-hand experience of the conditions and constraints of practical international politics. The game will be set in a problem invented for the game, though based on a real background. The problem should be of gravity sufficient enough to generate an international tension that would require governments in the real life to react. The game situation must also permit for diplomatic and political rather than military treatment, although a resort to force should remain an available option for actors.

History of the concept

The crisis game concept has its origins in war games of the Prussian General Staff. However, it had not been until the 20th Century that the traditionally purely military games were transformed into a political exercise. The direct forerunner of the crisis game concept thus was the game organised by Erich von Manstein in Germany in 1929. This exercise was designed to stimulate a situation in which political tension led to a Polish attack on East Prussia. The aim of this game was to find a strategy utilising the combination of military means and diplomacy and also to bring the understanding of politics to military officers.

For the purpose of academic research the concept of crisis games was developed in RAND by Herbert Goldhamer in the 1950s. RAND’s experimenting with political gaming was intended as a tool of research. Subsequently was the model of politico-military games imitated by other academic institutions, including for the purpose of teaching. Whereas the research strain of gaming did not live up to expectations and was soon abandoned, the crisis game as a teaching tool has become firmly rooted in curricula of US and UK universities.

Požadavky ke zkoušce - angličtina
Poslední úprava: Dr. rer. pol. Michal Parízek, M.Sc., Ph.D. (03.09.2019)

There are four main areas that we will evaluate:

  • Active participation in the classes prior and after the crisis event
  • Active participation in the crisis event (this is a mandatory participation requirement; 30% of points)
  • Group policy paper and fact-sheet preparation prior to the crisis event (approximately 2500 words; 40% of points)
  • Individual debrief exercise after the crisis event (30% of points)

 

The following grading scheme is applied:

  • 100-91: A
  • 90-81: B
  • 80-71: C
  • 70-61: D
  • 60-51: E
  • 50 or less: F (fail).
Sylabus - angličtina
Poslední úprava: Mgr. et Mgr. Tomáš Kučera, Ph.D. (03.09.2019)
  1. Introduction
  2. Crisis setup and group organization
  3. Online moodle session on bargaining theory
  4. Simulaiton event (7 sessions)
  5. Debrief session
Vstupní požadavky - angličtina
Poslední úprava: Dr. rer. pol. Michal Parízek, M.Sc., Ph.D. (03.09.2019)

Sadly, the capacity of this course is strictly limited. Every year, we do our best to select particularly those students who show an exceptional motivation to participate in this course, who are generally active in other classes, and who possess sufficient language and other skills that are required for the simulation game. As such, we do not follow the usual first-come-first-serve principle but reserve the right to select the participant based on the information that you provide us about yourselves.

 
Univerzita Karlova | Informační systém UK