PředmětyPředměty(verze: 902)
Předmět, akademický rok 2021/2022
   Přihlásit přes CAS
Future Media Experiences - JKM103
Anglický název: Future Media Experiences
Český název: Budoucnost mediálního prožívání
Zajišťuje: Katedra mediálních studií (23-KMS)
Fakulta: Fakulta sociálních věd
Platnost: od 2021
Semestr: letní
E-Kredity: 6
Způsob provedení zkoušky: letní s.:kombinovaná
Rozsah, examinace: letní s.:1/1 [hodiny/týden]
Počet míst: neurčen / neurčen (20)
Minimální obsazenost: neomezen
Virtuální mobilita / počet míst: ne
Stav předmětu: nevyučován
Jazyk výuky: angličtina
Způsob výuky: prezenční
Poznámka: předmět je možno zapsat mimo plán
povolen pro zápis po webu
při zápisu přednost, je-li ve stud. plánu
Garant: Mgr. Markéta Supa, M.A., Ph.D.
Mgr. Ing. Jana Rosenfeldová
Třída: Courses for incoming students
Neslučitelnost : JJM009
Je neslučitelnost pro: JJM009
Termíny zkoušek   Rozvrh   Nástěnka   
Anotace - angličtina
Poslední úprava: Mgr. Ing. Jana Rosenfeldová (19.02.2021)
The aim of the unit is to provide students with a thorough grounding in evolving media experiences. The unit frames the latest debates and trends in media consumption and creative production in relation to past, current and future media platforms and environments. Students will explore to emergent issues surrounding a more fluid relationship between hitherto perceived distinct media platforms blending into a one continuous and holistic experience within a complex and diverse media environment. By the end of semester students will acquire valuable conceptual frameworks for thinking critically and reflectively about media experiences, as well as feel inspired and capable of taking an active role in their current and potential (professional and personal) role within media and technological innovative uses, productions and developments.

Podmínky zakončení předmětu - angličtina
Poslední úprava: Mgr. Ing. Jana Rosenfeldová (19.02.2021)
Evaluation:

Active participation in the sessions, individual presentation of selected technology, and the execution of a practical team project, are required in order to successfully pass the unit. The project-based evaluation will ask the students to demonstrate their creative, critical and reflective thinking that is informed by a limited empricial research, academic literature as well as the latest media innovations. The practical projects will be highly individual, formed around students’ own interests and career aspirations. The students will develop either audio (e.g. radio podcast), audiovisual (e.g. online video) or visual presentation (e.g. infographic) of their innovative problem-solving idea informed by the latest and future technological innovations, as well as the secondary and primary research.  The unit is designed specifically for self-depended and curious students who are keen to experiment and dive into learning by play and guided self-learning.
Literatura - angličtina
Poslední úprava: Mgr. Ing. Jana Rosenfeldová (19.02.2021)

Obligatory source: Black Mirror https://en.wikipedia.org/wiki/Black_Mirror

 

Recommended literature:

Wired and Mashable

AUSLANDER, P., Liveness: Performance in a Mediatized Culture. London: Routledge, 1999

BAUDRILLARD, J.  Simulacra & Simulation. Michigan: University of Michigan, 2000

BOSTORM, N. Superintelligence: Paths, Dangers: Strategies, 2016

BOWN, A. Enjoying It: Candy Crush and Capitalism. Zero Books, 2015

BROOKER, W. Hunting the Dark Knight: Twenty-First Century Batman. New York: I.B. Tauris, 2012

CHACE, C. Surviving AI: The promise and peril of artificial intelligence. Three CS Publishing2015

DARLEY, A. Visual Digital Culture. London: Routledge, 2000.

DEUZE, M., Media Life. In Media, Culture & Society, 33(1), 2011, 137 -148.

 

ERIKSEN, T. Tyranny of the Moment: Fast and Slow Time in the Information Age.London: Pluto Press, 2001

FUERY, P. - FUERY, K. Visual Cultures and Critical Theory. London: Arnold, 2003

GRAF, P. Independent report into BBC Online. HMSO: Department for Media, Culture and Sport, 2004

LE GRICE, M. Experimental Cinema in the Digital Age. London: BFI, 2001

LESSING, L. Free Culture: The Nature and Future of Creativity. London: Penguin, 2004

POMERANTZ, J.  Metadata. Cambridge, Massachusetts-London, England: MIT Press, 2015.

ROSE, F. The Art of Immersion: How The Digital Generation is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories. New York & London: W. W. Norton & Company, 2011

SEITER, E. New Technologies. In Miller, T. (ed.), Television Studies. London: BFI, 2003

SHANAH, M. The Technological Singularity. Cambridge, Massachusetts-London, England: MIT Press, 2015

VAN LOON, J. Media Technology: Critical Perspectives. Maidenhead & New York: Open University Press, 2008

WOODFALL, A. - ZEZULKOVA, M. What ‘Children’ Experience and ‘Adults’ May Overlook: Phenomenological Approaches to Media Practice, Education and Research. Journal of Children and Media - 10th anniversary special issue, 2016

YTREBERG, E. Extended Liveness and Eventfulness in Multiplatform Reality Formats. In: New Media Society, vol. 11, no. 4. 2009, p.467-485.

Požadavky ke zkoušce - angličtina
Poslední úprava: PhDr. Petr Bednařík, Ph.D. (19.01.2020)

Evaluation:

Active participation in the sessions as well as in the unit's Google + Community, and the execution of a practical team project, are required in order to successfully pass the unit. The project-based evaluation will ask the students to demonstrate their creative, critical and reflective thinking that is informed by a limited empricial research, academic literature as well as the latest media innovations. The practical projects will be highly individual, formed around students’ own interests and career aspirations. The students will develop either audio (e.g. radio podcast), audiovisual (e.g. online video) or visual presentation (e.g. infographic) of their innovative problem-solving idea informed by the latest and future technological innovations, as well as the secondary and primary research.  The unit is designed specifically for self-depended and curious students who are keen to experiment and dive into learning by play and guided self-learning.

Sylabus - angličtina
Poslední úprava: Mgr. Ing. Jana Rosenfeldová (19.02.2021)

 

You can see some of Bournemouth University, Charles University and Metropolitan Univesity student projects here:

 

1. VIDEO

iCinema 

PlanStick https://youtu.be/KJPPYrpQ_Qk

Mira&Manu

Through My Eyes

Senect https://www.youtube.com/watch?time_continue=169&v=1HA8Q7p1GFM

Family Tree 

Manus TX

Ponto 

Datrix

 

2. AUDIO

Emotions 

Aergos Technology

Alzheimer

 

3. VISUAL

Zleeping Glasses


Unit content and organisation:

The eighty-minute sessions are organised as seminars and workshops with a great emphasis on active participation. The discussions are being fueled mostly by the students’ own experience and discovery, and secondarily by cross-cultural and interdisciplinary academic and industry research and practice.

Together with focusing on concrete emerging media platforms, and to them connected experiences and environments, the themes covered will be following:

  • Cross-platform media;
  • Transmedia narratives;
  • Convergence;
  • Life in media and media life;
  • Creativity, participation and innovation;
  • Remediation;
  • Immediacy and hypermediacy;
  • Future learning in/with/through media
  • Fourth industrial revolution
  • Internet of Things
  • Biotechnology
 
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