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Poslední úprava: SISLV1AF (29.09.2014)
TUESDAY 4:40 p.m. - 6:10 p.m., Jinonice, Room No.: 2067 The course starts Oct 7, 2014. Video games are popular mainstream media and constitute socially and economically important leisure time activity. Today, games penetrate broad segments of society, regardless of age, occupation or gender. This course will deal with video games from the cultural, social, and political perspectives. It will specifically examine how games are developed, consumed, and utilized by different actors and in different social contexts. The topics will cover history of videogames, theoretical analysis of gameplay, development of games, cultural representation in games, relations between video games and politics, as well as advergaming and newsgaming. |
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Poslední úprava: PhDr. Blanka Vorlíčková, Ph.D. (04.09.2012)
During the course students will collaborate on team projects examining various sociocultural aspects of videogames. Subsequently, they will present the results of their projects at a student miniconference and submit a written essay. The evaluation will be based on the miniconference presentation (30%) and the essay (70%). |
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Poslední úprava: PhDr. Blanka Vorlíčková, Ph.D. (04.09.2012)
Bogost, Ian (2007). Persuasive Games: The Expressive Power of Videogames, Cambridge: The MIT Press. Jahn-Sudmann, Andreas & Stockmann, Ralf (Eds.), (2008). Computer games as a sociocultural phenomenon: games without frontiers, war without tears. New York: Palgrave Macmillan. Raessens, J. & Goldstein, J. (Eds.), (2005). Handbook of Computer Game Studies. Cambridge, MA: The MIT Press |
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Poslední úprava: PhDr. Blanka Vorlíčková, Ph.D. (04.09.2012)
Tentative Syllabus
1. Introduction 2. History of Video Games 3. Methodology & Theory 4. Development & Design 5. Meet the Gamers 6. Cognitive and Psychological Aspects of Games 7. Game-based Learning 8. Art & Games 9. Advergaming 10. Video Games & Politics 11. Video Games in the Middle East
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