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Course, academic year 2023/2024
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Digital technology in primary school education - O01119111
Title: Digitální technologie v primárním vzdělávání
Guaranteed by: Katedra informačních technologií a technické výchovy (41-KITTV)
Faculty: Faculty of Education
Actual: from 2020
Semester: winter
E-Credits: 1
Examination process: winter s.:
Hours per week, examination: winter s.:1/0, MC [HT]
Capacity: unknown / unknown (unknown)
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: not taught
Language: Czech
Teaching methods: full-time
Teaching methods: full-time
Note: enabled for web enrollment
Guarantor: doc. RNDr. Miroslava Černochová, CSc.
Is interchangeable with: OK0619111
Annotation -
Last update: doc. RNDr. Miroslava Černochová, CSc. (29.10.2019)
The main aim of the course „Digital technology in primary school education" is to explain an educational concept of computational thinking, to bring attention to a current requirement to develop computational thinking of primary school pupils and to introduce student teachers of the primary education into representative teaching approaches how to work and learn with robotic sets, programmable toys or software applications with and without computers (CS Unplugged). The attention is paid mainly to didactic questions how to develop and to cultivate pupil's algorithmical thinking in the context of reading literacy development and skills to decompose pa problem into sub-problems. Ideas and works of Seymour Papert, Ivan Kalaš, Michel Resnick, Monika Tomscányiová, Alexej Semenov and other representatives of "LOGO culture" community will serve as an inspiration. The attention will be dedicated to some risks of using of digital literacy in primary school pupil's development.
Literature -
Last update: doc. RNDr. Miroslava Černochová, CSc. (19.06.2018)

CARR, N. (2017) Nebezpečná mělčina jak internet mění náš mozek: analýza stavu lidské psychiky v době digitální. Praha : Dauphin, 2017.

KALAŠ, I. (2011) Spoznávame potenciál digitálnych technológií v predprimárnom vzdelávaní. Analytická štúdia. Bratislava : Ústav informácií a prognóz školstva, 2011. Dostupné na: http://www.rirs.iedu.sk/Dokumenty/Spoznavame_potencial_technologii.pdf

KALAŠ, I. a spol. (2013) Premeny školy v digitálnom veku. Slovenské pedagogické nakladateľstvo – Mladé letá : Prešov, 2013.

MPSV (2016) Strategie digitální gramotnosti ČR na období 2015 až 2020. Dostupné na https://www.mpsv.cz/files/clanky/21499/Strategie_DG.pdf

MŠMT (2014) Strategie digitálního vzdělávání do roku 2020. Dostupné na http://www.msmt.cz/uploads/DigiStrategie.pdf

SPITZER, M. (2014) Digitální demence. Host, 2014.Creative Computing in SCRATCH (http://scratched.gse.harvard.edu/guide/files/CreativeComputing20141015.pdf)

PAPERT, S. (1980) Mindstorms. Children, Computers, and Powerful Ideas. New York, 1980.

SPITZER, M. (2016) Kybernemoc. Host, 2016.

VORDERMAN, C. (2015) Computer Coding. GAMES. Dorling Kindersley Limited : London, 2015.

VUORIKARI, R., PUNIE, Y., CARRETERO GOMEZ, S., Van den BRANDE, L. (2016) DigComp 2.0: The Digital Competence Framework for Citizens. JRC101254. European Union, 2016

Teaching methods -
Last update: doc. RNDr. Miroslava Černochová, CSc. (19.06.2018)

Interactive lectures are linked with activities in LMS Moodle which will include the necessary study materials, the communication environment, and the partial tasks intended for continuous processing by students. During the course the students will solve partial practical problems reflecting the topics discussed.

  • Interactive lecturers
  • Brainstorming
  • Activities CS Unplugged
  • Demonstrations
Syllabus -
Last update: doc. RNDr. Miroslava Černochová, CSc. (29.10.2019)

1. Introduction into a concept of computational thinking.
2. Informatics in the primary school curriculum in the Czech Republic and some other countries.
3. Examples of teaching approaches to computational thinking development without computers (CSUnplugged).
4. Examples of teaching approaches to computational thinking development using robotic kits and programmable e-toys.
5. The main representative of LOGO culture community.
6. Examples of teaching approaches to computational thinking development using software applications.
7. Analysis of textbooks focused on computational thinking development at primary schools.
8. Educational Resources focused on pupil's computational thinking development.
9. The risks of using digital technologies in the development of younger school children.

Course completion requirements -
Last update: doc. RNDr. Miroslava Černochová, CSc. (29.10.2019)

Students in pairs select one of the offered tasks which according to instructions (see the moodle course) they solve and submit as a set of files into moodle.

 
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