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Course, academic year 2016/2017
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Computer Graphics III - NPGR010
Title: Počítačová grafika III
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2015 to 2016
Semester: winter
E-Credits: 6
Hours per week, examination: winter s.:2/2, C+Ex [HT]
Capacity: unlimited
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: taught
Language: Czech, English
Teaching methods: full-time
Teaching methods: full-time
Additional information: http://cgg.mff.cuni.cz/lectures/npgr010.cz.html
Guarantor: doc. Ing. Jaroslav Křivánek, Ph.D.
Class: DS, softwarové systémy
Informatika Bc.
Informatika Mgr. - volitelný
M Mgr. MMIB
M Mgr. MMIB > Povinně volitelné
Classification: Informatics > Computer Graphics and Geometry
Annotation -
Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (26.05.2011)
Advanced course in computer graphics with the emphasis on image synthesis. Main topics are rendering equation, Monte-Carlo rendering methods, path tracing, photon mapping etc. Furthermore, the course gives a survey of selected methods from advanced computer graphics such as computational photography, HDR and one mapping, sound simulation, inverse kinematics, skinning, motion capture, dynamics of rigid bodies and fluids.
Literature -
Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (03.09.2019)

Dutre P., Bala K., Bekaert P.: Advanced Global Illumination, A k Peters, 2006

Pharr M., Humphreys G.: Physically Based Rendering: From Theory To Implementation. Morgan Kaufmann; 2nd edition, 2010.

Veach E.: Robust Monte Carlo Methods for Light Transport Simulation, Ph.D. dissertation, Stanford University, 1997.

Foley J.D., Van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice in C, Addison-Wesley, 2nd edition, 1995

Glassner A.: Principles of Digital Image Synthesis, Addison-Wesley, 1995

Jensen H.W.: Realistic Image Synthesis Using Photon Mapping, A K Peters, 2001

Syllabus -
Last update: doc. Ing. Jaroslav Křivánek, Ph.D. (03.09.2019)

1. Rendering theory:

Radiometric quantities, BRDF, local and global rendering equation.

2. Monte Carlo rendering methods:

Monte Carlo integration methods for integration and for solution of integral equations, combined estimators. Applications for in: path tracing, bidirectional path tracing, photon mapping, irradiance caching. Spherical harmonics and their applications in rendering.

3. Selected topics from advance computer graphics

Computational photography, HDR, tone mapping. Sound simulation. Rotation, inverse kinematics, skinning, motion capture. Dynamics of rigid bodies and fluids.

 
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