SubjectsSubjects(version: 945)
Course, academic year 2023/2024
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New Media Studies II - ANM50582
Title: Studia nových médií II
Guaranteed by: Institute of Information Studies and Librarianship - New Media Studies (21-UISKNM)
Faculty: Faculty of Arts
Actual: from 2019
Semester: summer
Points: 0
E-Credits: 5
Examination process: summer s.:
Hours per week, examination: summer s.:2/0, Ex [HT]
Capacity: unlimited / unknown (unknown)
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
Key competences:  
State of the course: taught
Language: Czech
Teaching methods: full-time
Teaching methods: full-time
Level:  
Additional information: http://novamedia.ff.cuni.cz/
Note: course can be enrolled in outside the study plan
enabled for web enrollment
priority enrollment if the course is part of the study plan
can be fulfilled in the future
Guarantor: Mgr. Josef Šlerka, Ph.D.
Teacher(s): Mgr. Jakub Sedláček, Ph.D.
Annotation -
Last update: Mgr. Josef Šlerka, Ph.D. (29.04.2022)
The course extends the knowledge gained in the course New Media Studies I and focuses on specific discourses and approaches to new media (cyberstudies, hypertext theory, game theory, theory of software, digital anthropology, posthumanismus etc.). It provides students an opportunity to critically examine the relationship of new media theory to other disciplines, such as sociology, anthropology, visual studies, information and science, cybernetics, UX / HCI, game studies etc.
Literature - Czech
Last update: Mgr. Václav Paštěka (15.09.2022)
  • AUGÉ, Marcel (1995). Non-places: introduction to an anthropology of supermodernity. London: Verso.
  • CASTELLS, Manuel (2007). Mobile communication and society: a global perspective: a project of the Annenberg Research Network on international communication. Cambridge, MA: MIT Press.
  • GOFFMAN, Erving. (1959). The Presentation of Self in Everyday Life. Harmondsworth: Penguin
  • FOUCAULT, Michel (1977). Panopticism. In Discipline and Punish: The Birth of the Prison, trans. Alan Sheridan. New York: Vintage Books. pp. 195-228.
  • HAYLES, N. Katherine (1999). How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics. Chicago: The University of Chicago Press. ISBN 9780226321462
  • HOOKWAY, Branden (2014). Interface. MIT Press. ISBN: 9780262525503
  • ITO, Mizuko, BAUMER, Sonja, BITTANTI, Matteo, et al. (2009). Hanging Out, Messing Around, Geeking Out: Living and Learning with New Media. Cambridge, MA: MIT Press.
  • RYAN, Susan Elizabeth (2014). Garments of Paradise. MIT Press. ISBN: 9780262027441
  • SALEN, Katie, ZIMMERMANN, Eric (2006). The Game Design Reader: A Rules of Play Anthology, MIT Press.
  • ZIELENSKY, Siegfried (2008). Deep Time of the Media. MIT Press. ISBN: 9780262740326

 
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