SubjectsSubjects(version: 945)
Course, academic year 2023/2024
   Login via CAS
Game analysis frameworks - AISE00042
Title: Game analysis frameworks
Guaranteed by: Institute of Information Studies and Librarianship (21-UISK)
Faculty: Faculty of Arts
Actual: from 2020
Semester: summer
Points: 0
E-Credits: 4
Examination process: summer s.:
Hours per week, examination: summer s.:0/2, Ex [HT]
Capacity: unknown / unknown (8)
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
Key competences:  
State of the course: not taught
Language: English
Teaching methods: full-time
Teaching methods: full-time
Level:  
Is provided by: ANM50623
Explanation: Předmět je pod tímto kódem určen výhradně výměnným studujícím (erasmus).
Additional information: https://uisk.ff.cuni.cz/en/exchange-students/erasmus-courses/
Note: course can be enrolled in outside the study plan
enabled for web enrollment
Guarantor: Mgr. Michal Švarný
Class: Exchange - 08.9 Others-Humanities
Exchange - 14.9 Others-Social Sciences
Exchange - 15.4 Library Science
Exchange - 15.9 Others-Commun. & Inform. Sciences
Schedule   Noticeboard   
Annotation -
Last update: Mgr. Michal Švarný (27.01.2020)
This course is an introduction to game analysis through various game analysis frameworks. During the first part of the course different frameworks will be systematically introduced through students’ presentations, each framework’s advantages and disadvantages will be considered and compared. In the later part of the course selected serious games will be collectively analysed through the various frameworks for a practical guided example of game analysis. Students will then individually prepare a written game analysis of a game of their choice to complete the course.
Requirements to the exam -
Last update: Mgr. Michal Švarný (27.01.2020)

2 presentation during semester, at least 70% attendance and a written analysis of a selected game (length 2000-4000 words) to be individually consulted.

Syllabus -
Last update: Mgr. Michal Švarný (27.01.2020)
  1. Introduction to game analysis - choice of topics for presentations

  2. The Gameplay Loop

  3. Mechanics, Dynamics, Aesthetics

  4. Activity Theory-based Model

  5. Theoretical Model For The Study Of Persuasive Communication Through Digital Games

  6. Game Design Patterns

  7. Machinations

  8. Petri Nets

  9. Practical game analysis I

  10. Practical game analysis II

  11. Practical game analysis III

  12. Practical game analysis IV

  13. Wrap-up

 
Charles University | Information system of Charles University | http://www.cuni.cz/UKEN-329.html