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Using specific tools for computer games development has a long tradition. Today, no studio is developing
computer games without the use of game development middlewares. The course has two parts. First,
we will go through a few game engines and frameworks suitable for development of both indie games as well as
AAA titles. Second, we will use them to prototype small games and gain experience in coding common game
mechanics.
Last update: T_KSVI (26.04.2016)
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To gain elemental proficiency with the development in game development middlewares, which are used in practice, by developing small computer games and prototyping of game mechanics. Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
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Students will receive a credit for this course by successfully developing a few small computer games according to the requirements set by the instructor of the course. Those computer games may be delivered repeatedly until they met set requirements. Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
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Unreal Engine 4, https://www.unrealengine.com/ Unity3D, https://unity3d.com/ Phaser, http://phaser.io/ MonoGame, http://www.monogame.net/showcase/ libGDX, http://libgdx.badlogicgames.com/ Haxe+Flixel, http://haxeflixel.com/ Flixel, http://flixel.org/ Last update: Gemrot Jakub, Mgr., Ph.D. (25.04.2016)
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Labs, during which we will be working with different game development middlewares and tools, which are being used for computer game development in practice. Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
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There is no exam required to pass the course. Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
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Unreal Engine 4 ● Overview ● Animation ● Blueprints ● 3D Physics ● Behavior Trees
Unity3D ● Overview ● Prefabs ● 3D Physics ● Animation ● Editor plugins
Phaser ● Spritesheets, Animations, Tweening ● 2D Physics
Prototyping of game mechanics Last update: Gemrot Jakub, Mgr., Ph.D. (25.04.2016)
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