SubjectsSubjects(version: 964)
Course, academic year 2024/2025
   Login via CAS
Game Development Middleware - NSWI160
Title: Herní middleware
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2023
Semester: winter
E-Credits: 6
Hours per week, examination: winter s.:0/4, C [HT]
Capacity: unlimited
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: cancelled
Language: Czech
Teaching methods: full-time
Additional information: http://gamedev.cuni.cz/study/courses-history/courses-2016-2017/game-development-middleware-winter-201617/
Guarantor: Mgr. Jakub Gemrot, Ph.D.
Incompatibility : NCGD003
Interchangeability : NCGD003
Is incompatible with: NUIN018
Annotation -
Using specific tools for computer games development has a long tradition. Today, no studio is developing computer games without the use of game development middlewares. The course has two parts. First, we will go through a few game engines and frameworks suitable for development of both indie games as well as AAA titles. Second, we will use them to prototype small games and gain experience in coding common game mechanics.
Last update: T_KSVI (26.04.2016)
Aim of the course -

To gain elemental proficiency with the development in game development middlewares, which are used in practice, by developing small computer games and prototyping of game mechanics.

Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
Course completion requirements -

Students will receive a credit for this course by successfully developing a few small computer games according to the requirements set by the instructor of the course. Those computer games may be delivered repeatedly until they met set requirements.

Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
Literature -

Unreal Engine 4, https://www.unrealengine.com/

Unity3D, https://unity3d.com/

Phaser, http://phaser.io/

MonoGame, http://www.monogame.net/showcase/

libGDX, http://libgdx.badlogicgames.com/

Haxe+Flixel, http://haxeflixel.com/

Flixel, http://flixel.org/

Last update: Gemrot Jakub, Mgr., Ph.D. (25.04.2016)
Teaching methods -

Labs, during which we will be working with different game development middlewares and tools, which are being used for computer game development in practice.

Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
Requirements to the exam -

There is no exam required to pass the course.

Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
Syllabus -

Unreal Engine 4

● Overview

● Animation

● Blueprints

● 3D Physics

● Behavior Trees

Unity3D

● Overview

● Prefabs

● 3D Physics

● Animation

● Editor plugins

Phaser

● Spritesheets, Animations, Tweening

● 2D Physics

Prototyping of game mechanics

Last update: Gemrot Jakub, Mgr., Ph.D. (25.04.2016)
 
Charles University | Information system of Charles University | http://www.cuni.cz/UKEN-329.html