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Course, academic year 2017/2018
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Game Studies I - ANM50595
Czech title: Game Studies I
Guaranteed by: Institute of Information Studies and Librarianship - New Media Studies (21-UISKNM)
Faculty: Faculty of Arts
Actual: from 2017
Semester: winter
Points: 0
E-Credits: 4
Examination process: winter s.:
Hours per week, examination: winter s.:0/2 C [hours/week]
Capacity: unknown / unlimited (22)
Min. number of students: unlimited
State of the course: taught
Language: English
Teaching methods: full-time
Explanation: Introduction to Game Studies
Additional information:
Note: it is possible to enroll in the course outside of study plan
enabled for web enrollment
priority enrollment if the course is part of the study plan
Guarantor: Mgr. Vít Šisler, Ph.D.
Teacher(s): Mgr. Vít Šisler, Ph.D.
Annotation -
Last update: FIALAJAK (15.11.2017)

The course provides students with theoretical and methodological introduction to game studies. It critically analyzes video games and explore their broader cultural, social, and political aspects. The topics of the course include game studies theory, history of video games, methods of video game analysis, and social and psychological aspects of gaming. The course aims to develop students' ability to critically reflect video games as a sociocultural phenomenon and conduct team-based research projects. The course is taught in English.

The course is suitable for exchange students (i.e. erasmus) but only under code AISE00031. This is very important! Make sure you register to course under right code.
Course completion requirements
Last update: Mgr. Vít Šisler, Ph.D. (20.09.2017)

The course starts on Tuesday 3 October, 2017 at 1:20 PM in the room 2067 (Jinonice, building A). In order to be enrolled to the course, students must attend the first lecture.

Last update: FIALAJAK (13.06.2016)

BOGOST, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge: The MIT Press, 2006. 264 s. ISBN 978-0-262-02599-7.

EGENFELDT-NIELSEN, S.; SMITH, J.H.; TOSCA, S.P. Understanding Video Games: The Essential Introduction. Routledge, 2008. 304 s. ISBN 978-0-415-97721-0.

FROMME, Johannes; UNGER, Alexander (ed.) Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, 2012, 710 p. ISBN 978-94-007-2777-9.

JUUL, Jesper. Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge: MIT Press, 2005. 248 s. ISBN 978-0-262-51651-8.

MÄYRÄ, Frans. An Introduction to Game Studies: Games in Culture. Sage Publications. 2008. ISBN 978-1-4129-3445-9.

RAESSENS, J.; GOLDSTEIN, J. (ed.). Handbook of Computer Game Studies. Cambridge: The MIT Press, 2005. ISBN 0-262-18240-8.

Last update: Mgr. Vít Šisler, Ph.D. (20.09.2017)


History of Video Games

Methodology & Theory

Social Aspects of Games

Cognitive and Psychological Aspects of Games

Game-based Learning

Art & Games

Student Conference

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