SubjectsSubjects(version: 837)
Course, academic year 2018/2019
   Login via CAS
Game Studies I - ANM50595
Title in English: Game Studies I
Guaranteed by: Institute of Information Studies and Librarianship - New Media Studies (21-UISKNM)
Faculty: Faculty of Arts
Actual: from 2018
Semester: winter
Points: 0
E-Credits: 4
Examination process: winter s.:
Hours per week, examination: winter s.:0/2 C [hours/week]
Capacity: unknown / unlimited (22)
Min. number of students: unlimited
State of the course: taught
Language: English
Teaching methods: full-time
Level:  
Explanation: Introduction to Game Studies
Additional information: http://novamedia.ff.cuni.cz/
Note: course can be enrolled in outside the study plan
enabled for web enrollment
priority enrollment if the course is part of the study plan
Guarantor: Mgr. Vít Šisler, Ph.D.
Teacher(s): Mgr. Vít Šisler, Ph.D.
Annotation -
Last update: SISLV1AF (28.09.2018)
The course provides students with theoretical and methodological introduction to game studies. It critically analyzes video games and explore their broader cultural, social, and political aspects. The topics of the course include game studies theory, history of video games, methods of video game analysis, and social and psychological aspects of gaming. The course aims to develop students' ability to critically reflect video games as a sociocultural phenomenon and conduct team-based research projects. The course is taught in English.

The course is suitable for exchange students (i.e. Erasmus+) but only under the code AISE00031. This is very important! Make sure you register to the course under the right code.
Course completion requirements
Last update: SISLV1AF (28.09.2018)

The course starts on Tuesday 2 October, 2018 at 1:20 PM in the room 2067 (Jinonice, building A). In order to be enrolled to the course, students must attend the first lecture.

Methods of Assessment:

10 % team formation, research proposal submission
30% team-project conference presentation
60 % team-project final paper (16,000 characters, Game Studies style)
-10% late submission (deadline = 23:59 CET)

Literature
Last update: SISLV1AF (28.09.2018)

BOGOST, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge: The MIT Press, 2006. 264 s. ISBN 978-0-262-02599-7.
EGENFELDT-NIELSEN, S.; SMITH, J.H.; TOSCA, S.P. Understanding Video Games: The Essential Introduction. Routledge, 2008. 304 s. ISBN 978-0-415-97721-0.
FROMME, Johannes; UNGER, Alexander (ed.) Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, 2012, 710 p. ISBN 978-94-007-2777-9.
JUUL, Jesper. Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge: MIT Press, 2005. 248 s. ISBN 978-0-262-51651-8.
MÄYRÄ, Frans. An Introduction to Game Studies: Games in Culture. Sage Publications. 2008. ISBN 978-1-4129-3445-9.
RAESSENS, J.; GOLDSTEIN, J. (ed.). Handbook of Computer Game Studies. Cambridge: The MIT Press, 2005. ISBN 0-262-18240-8.
ŠISLER, V., RADDE-ANTWEILER, K. & ZEILER, X. (eds.). Methods for Studying Video Games and Religion. New York: Routledge, 2018. ISBN: 9781138698710.

Syllabus
Last update: SISLV1AF (28.09.2018)

Introduction
H
istory of Video Games
Methodology & Theory
Social Aspects of Games
Cognitive and Psychological Aspects of Games
Game-based Learning
Art & Games
Student Conference

 
Charles University | Information system of Charles University | http://www.cuni.cz/UKEN-329.html