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The mission of the Computer Graphics course is to achieve the student's understanding of basic principles and methods of processing graphic data on the computer, thus creating conditions for effective creative work with graphic tools, and through them with the graphics information on computer. At the same time, is the mission of course to induce basic theoretical background and competence to further develop of students in the direction of 3D graphics, multimedia applications and authorial approach to the use of graphic data in different types of documents. Objective of the course Computer Graphics is in mastering the knowledge and activities in the field of computer graphics related to managing working with graphical data and the use of graphic information with the support of computers, including knowledge of the various ways of acquiring and editing of graphic data and characteristics of the corresponding facilities and programs. The course content focuses on relevant theoretical foundations of computer graphics from the computer science, physics, biology and psychology, principles and algorithms of processing graphic data on the computer and its features, specifications, options, types and sources of image data, processing colors, types and properties of graphic formats , application of bitmap and vector graphics, hardware for processing and graphics programs for creating and processing graphics.
Last update: RAMBO/PEDF.CUNI.CZ (21.09.2011)
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Credit Requirements Last update: RAMBO/PEDF.CUNI.CZ (03.12.2014)
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Last update: RAMBO/PEDF.CUNI.CZ (03.12.2014)
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• The exam has theoretical and practical Last update: RAMBO/PEDF.CUNI.CZ (03.12.2014)
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THEORETICAL FOUNDATIONS OF COMPUTER GRAPHICS Analytical and computational geometry in computer graphics, physical properties of light, perceptual properties of light, the light and color perception, color spaces and color models GRAPHIC DATA Bitmap data, color attribute, bit attribute, vector data CHARACTERISTICS OF THE DIGITAL IMAGE Image resolution, interpolation, geometric transformations, sampling and alias, antialiasing, expression of colors , direct color and process color, color transformation, dithering, image brightness, histogram, gamma, transformation of luminance scale GRAPHIC FILES AND FORMATS Types and characteristics of image formats, data compression and compression algorithms and their properties, raster formats, vector formats, metaformats CREATING AND PROCESSING OF GRAPHICS Acquisition of graphic data, the sensor elements light sensitive, scanners, digital photos, programs for creating and processing of graphics, graphic accelerators, development, standards, basic parameters, monitors, projectors, printers WORK WITH BITMAP AND VECTOR GRAPHICS EDITOR Available tools and features of the program, options for creating bitmap graphics, basics of creating vector objects, user settings, work with layers, styles and templates, import, archive files, export, conversion, calibration, printing WORKING WITH GRAPHICS Editing and conversion of graphic files, scanning image masters, scanning, digital photo, OCR, creating animated GIF sequences, color separation, prepress, printing FOUNDATIONS OF 3D GRAPHICS 3D object representation, geometric transformations, projections, projection matrix, parallel projection, central projection, light, illumination models, light sources, shadows, textures, types of mapping, shadow maps, light maps
Last update: RAMBO/PEDF.CUNI.CZ (21.09.2011)
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