SubjectsSubjects(version: 945)
Course, academic year 2023/2024
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ICT Didactics 03 - OPNI2I107A
Title: Didaktika informační a komunikační technologie 03
Guaranteed by: Katedra informačních technologií a technické výchovy (41-KITTV)
Faculty: Faculty of Education
Actual: from 2022
Semester: winter
E-Credits: 3
Examination process: winter s.:
Hours per week, examination: winter s.:1/1, C+Ex [HT]
Capacity: unknown / unknown (unknown)
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: not taught
Language: Czech
Teaching methods: full-time
Teaching methods: full-time
Note: course can be enrolled in outside the study plan
enabled for web enrollment
priority enrollment if the course is part of the study plan
Guarantor: doc. RNDr. Miroslava Černochová, CSc.
Pre-requisite : OPNI2I104A
Annotation -
Last update: PhDr. Daniel Tocháček (16.09.2018)
The aim of the subject of Didactics of Information and Communication Technology 03 is to develop the competence of the teachers in the field of didactics of information and communication technology necessary for solving methodical questions of information and technological education and to prepare the students of teaching in their second continuous pedagogical practice and analyze and reflect this practice.
Literature - Czech
Last update: PhDr. Daniel Tocháček (16.09.2018)


Informatické myšlení - Web pro podporu školské informatiky; Dostupné z URL: <http://imysleni.cz/>.

KALAŠ, I., MAYEROVÁ, K. Základy programování ve Scratchi pro 5. ročník základní školy. Dostupné z URL: <http://imysleni.cz/ucebnice/zaklady-programovani-ve-scratchi-pro-5-rocnik-zakladni-skoly/>.

VANÍČEK, J., NAGYOVÁ, I., TOMCSÁNYIOVÁ, M. Programování ve Scratchi pro 2. stupeň základní školy. Dostupné z URL: <http://imysleni.cz/ucebnice/programovani-ve-scratchi-pro-2-stupen-zakladni-skoly/>.

ČERNOCHOVÁ, M., ŠTÍPEK, J., VAŇKOVÁ, P. Programování ve Scratchi II (projekty pro 2. stupeň základní školy). Dostupné z URL: <http://imysleni.cz/ucebnice/programovani-ve-scratchi-ii-projekty-pro-2-stupen-zakladni-skoly/>.

PROCHÁZKA, J., LAPEŠ, J., TOCHÁČEK, D. Edukační robotika s LEGO® WeDo 2.0 pro 1. stupeň základní školy. Dostupné z URL: <http://imysleni.cz/ucebnice/edukacni-robotika-s-lego-wedo-2-0-pro-1-stupen-zakladni-skoly/>.

BLAHO, A., SALANCI, L., ŠIMANDL, V. Základy programování v jazyce Python pro střední školy. Dostupné z URL: <http://imysleni.cz/ucebnice/zaklady-programovani-v-jazyce-python-pro-stredni-skoly/>.

NOVÁK, M., PECH, J. Arduino: Učebnice pro střední školy. Dostupné z URL: <http://imysleni.cz/ucebnice/arduino-ucebnice-pro-stredni-skoly/>.

BRENNAN, K., BALCH, C., CHUNG, M. Creative Computing. Harvard Graduate School of Education, 2014.

DOUGIAMAS, M. A Journey into Constructivism. Dostupné z URL: <http://dougiamas.com/writing/constructivism.html>.

KALAŠ, I. a kol. Premeny školy v digitálnom veku. Bratislava : Slovenské pedagogické nakladatelstvo, 2013.

PECINA, P., ZORMANOVÁ L. Metody a formy aktivní práce žáků v teorii a praxi. Brno: Masarykova univerzita, 2009.

SCRATCH. Dostupné z URL: <https://scratch.mit.edu/>.

HEJNÝ, M., KUŘINA, F. Dítě, škola a matematika. Praha : Portál, 2001.

HILLIS, W.D. Vzor v kameni. Jednoduché myšlenky, které řídí počítače. Academia : Praha, 2003.

KALAŠ, I., BLAHO, A. Comenius Logo: tvorivá informatika. Bratislava : CL Group, 1998. 1. a 2. díl.

PAPERT, S. Mindstorms: Children, Computers, and Powerful Ideas, 1980.

PEKÁROVÁ, J. Metodické přístupy k utváření představ žáků ZŠ/ nižšího stupně víceletých gymnázií o principu programování počítače. Rigorózní práce. UK FMFI v Bratislave, 2009.

ŠANDOVÁ, H. Metodické přístupy k utváření představ žáků ZŠ/ nižšího stupně víceletých gymnázií o principu programování počítače. Diplomová práce. PedF UK v Praze, 2015.

VARGA, M., BLAHO, A., ZIMANOVÁ, R. Algoritmy s Logom. Informatika pre gymnáziá. Tematický zošit. Bratislava : SPN, 1999.

Syllabus -
Last update: PhDr. Daniel Tocháček (16.09.2018)

The subject is oriented into the constructivist approaches to teaching at primary and secondary school, implementation of logo culture, respecting the pupils' learning styles and the concept of teacher work depending on the technologies available in school practice. The main attention is paid to the methodological questions of the development of algorithmic thinking at elementary and secondary schools, eg. using the programming languages (Imagine, Logo, Scratch, BeeBot SW, LEGO WeDo SW, LEGO Mindstorms NXT / EV3 SW, Ozoblockly etc.) contributes to the development of the didactic thinking of the teaching staff for the fulfillment of the objectives of the informatics, information technology education and curriculum documents, and should motivate the students of teaching to create a creative approach to the teaching of ICT. The course allows a deeper insight into the possibilities of interconnection of information and communication technologies with other subjects within the framework of inter-subject cooperation.

The necessary communication of students and teachers will be realized through the Moodle Virtual Learning Environment or Google Classroom. Students will be provided with assignments, requirements and other necessary information for the course and completion of the subject. During the semester, students will be able to process individual and group assignments delivered through a Moodle Virtual Learning Environment or Google Classroom, which will also provide the opportunity for individual and group consultation with the teacher. The course assignment topics will touch upon the main thematic units of the subjects and will be oriented especially on the children's programming languages and the possibilities of their use in the teaching or the methodological aspects of the teaching of algorithmization and programming.

Course completion requirements -
Last update: PhDr. Daniel Tocháček (16.09.2018)

Conditions for finishing the course:
 

credit

    
Active work in attendance seminars, continuous solution of tasks reflecting the topics discussed. In the case of non-attendance less than 30% of the total number of SIS allocated and actual tuition of the subject and the study group (parallel), the student prepares substitute assignments according to the instructions of the teacher, no later than 13.1.2019, 24.00 hours. Task assignment is requested by the student in person or by e-mail in sufficient time (at least 2 weeks) prior to the submission deadline.
    
Creation and timely submission of the final thesis - no later than 13.1.2019, 24h. Work is understood as a creative project from the area in the subject of the programming and algorithm environment and languages. Work must be submitted through an online course or cloud environment - according to the teacher's specification (exact assignment of the final work is communicated to the student at the first part-time meeting, while at the same time all text is presented to the student in the supporting online environment). The final thesis is delivered exclusively in electronic form via the electronic system / cloud environment.

exam

    
Presentation and vindication of the final thesis - own creative project from the area of the subject of the programming and algorithmic environment and languages discussed.
    
Demonstration of the appropriate level of knowledge in the defense of work and the related debate thematically oriented to the area of the subject.

Final thesis requirements and other information:
- The work will take the form of a practical project from the area of the subject of the programming and algorithmic environment and languages discussed.
- The condition is also the preparation of basic documentation for the project (eg. presentation, accompanying materials, photographs, video).
- The selected programming and algorithm environment, didactic equipment (eg. BeeBot, OzoBot, etc.), ev. LEGO WeDo robotic sets version 1 and 2.0 (and so on).
- The thematic limitation of the project is its usefulness in teaching at primary or secondary schools.

 
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