SubjectsSubjects(version: 811)
Course, academic year 2017/2018
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Software Applications for CG - OB2319365
Czech title: Grafický aplikační software
Guaranteed by: Katedra informačních technologií a technické výchovy (41-KITTV)
Faculty: Faculty of Education
Actual: from 2011
Semester: winter
E-Credits: 3
Examination process: winter s.:
Hours per week, examination: winter s.:1/1 MC [hours/week]
Capacity: unknown / unknown (unknown)
Min. number of students: unlimited
State of the course: not taught
Language: Czech
Teaching methods: full-time
Note: předmět je možno zapsat mimo plán
povolen pro zápis po webu
při zápisu přednost, je-li ve stud. plánu
Guarantor: doc. PhDr. Vladimír Rambousek, CSc.
Mgr. Stanislav Lustig
Pre-requisite : OB2319264
Interchangeability : OB2319354, OB2319364
Annotation -
Last update: RAMBO/PEDF.CUNI.CZ (21.09.2011)

The mission of the course Software Applications for CG is to provide students in relation to the primary subject Computer Graphics the deepening of the knowledge and skills in the field of computer graphics, oriented to specific hardware and software, from the perspective emphasising technical, technological, practical and operational aspects of the problem. The course is oriented on the acquisition additional knowledge and abilities students develop skills for work with image data to a computer, including the choice and mastering of the equipment or programs for working with graphics and understanding their functional specifications and options. The course concentrates on deepening knowledge and skills of students in the fields of advanced 2D graphics and 3D graphics, particularly the techno-practical assumptions of advanced options and uses of selected raster and vector graphics editors, and of other specialized programs to adjust the parameters of graphic files, and graphical presentation of information, including prepress preparation.
Literature - Czech
Last update: RAMBO/PEDF.CUNI.CZ (21.09.2011)

BAIN, S. CorelDraw : The Official Guide. Barkley : Corel Press, 2004.
DVOŘÁKOVÁ, Z. DTP a předtisková příprava. Brno : Computer Press, 2008.
FOLEY, J., D. Computer graphics - principles and practice. Addison-Wesley Publishing, 2005.
HOROVÁ, I. 3D modelování a vizualizace v AutoCadu. Brno : Computer Press, 2008.
KADAVÝ, D. CorelDRAW. Brno : Computer Press, 2007.
KOLEKTIV. Adobe Illustrator CS3. Brno : Computer Press, 2008.
KOLEKTIV. Adobe Photoshop CS3. Brno : Computer Press, 2008.
KOLEKTIV. Cinema 4D R10. Brno : Computer Press, 2008.
KOLEKTIV. GIMP praktická uživatelská příručka. Brno : Computer Press, 2007.
ROUBAL, P. Kreslení a grafika. Praha : Computer Press, 2006.
TŮMA, T. Počítačová grafika a design. Brno : Computer Press, 2007.
3D grafika jako na dlani. Dostupné z URL: < http://www.3dscena.cz >.
3D software - server o programech Cinema 4D. Dostupné z URL: < http://www.3dsoftware.cz >.
3D Total. The CD artists home page. Dostupné z URL: < http://www.3dtotal.com >.
Digineff. Wbové stránky o digitální fotografii. Dostupné z URL: < http://www.digineff.cz >.
Grafika on-line. Dostupné z URL: < http://www.grafika.cz >.
Pixel. 2D/3D grafika a animace, digitální video a zvuk. Dostupné z URL: < http://www.pixel.cz >.
Server o problematice 3D grafiky a digitálních médií Dostupné z URL: < http://3dgrafika.cz/ >.
Software pro 3D grafiku a animace Maxon CINEMA 4D, VRay, RPC, XFrog. Dostupné z URL: < http://www.cinema4d.cz/ >.

Syllabus -
Last update: RAMBO/PEDF.CUNI.CZ (21.09.2011)

Advanced work in vector graphics editor

Programming 3D OpenGL applications

2D objects in 2D transformations, 3D objects, transformations in 3D, scene work, movement, animation

3D Graphics editors

Options, 3D modeling, product performance, modeling techniques

Cinema 4D

Introduction - orientation in 3D space (rotation, zoom, views, orthogonal, perspective views), transformation, graphical primitives, rendering

Fundamentals of modeling - boolean, lofting, extrude, polygon mesh modeling

Textures - materials, bitmap textures, creating textures, advanced materials

Lighting - types of lights, color filters, shadows, light attributes of material

Rendering - advanced rendering settings, plugins, network rendering

Camera - types of cameras, camera movement, camera parameters

Animation - key frames, the animation of curve

Advanced modeling methods - Particle systems, atmospheric effects

 

 
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