SubjectsSubjects(version: 830)
Course, academic year 2017/2018
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Graphics Software Practice - Technology - OB2319315
Title in English: Praktikum z grafického software - technologie
Guaranteed by: Katedra informačních technologií a technické výchovy (41-KITTV)
Faculty: Faculty of Education
Actual: from 2011
Semester: winter
E-Credits: 2
Examination process: winter s.:
Hours per week, examination: winter s.:1/1 MC [hours/week]
Capacity: unknown / unknown (unknown)
Min. number of students: unlimited
State of the course: not taught
Language: Czech
Teaching methods: full-time
Note: course can be enrolled in outside the study plan
enabled for web enrollment
priority enrollment if the course is part of the study plan
Guarantor: Mgr. Stanislav Lustig
doc. PhDr. Vladimír Rambousek, CSc.
Pre-requisite : OB2319214
Interchangeability : OB2319307, OB2319314
Is pre-requisite for: OB2319414
Is interchangeable with: OB2319314
Annotation -
Last update: RAMBO/PEDF.CUNI.CZ (21.09.2011)

The mission of the Graphics Software Practice - Technology course is to achieve the student's understanding of basic principles and methods of processing graphic data on the computer, thus creating conditions for effective creative work with graphic tools, and through them with the graphics information on computer. At the same time, is the mission of course to induce basic theoretical background and competence to further develop of students in the direction of 3D graphics, multimedia applications and authorial approach to the use of graphic data in different types of documents. Objective of the course Computer Graphics is in mastering the knowledge and activities in the field of computer graphics related to managing working with graphical data and the use of graphic information with the support of computers, including knowledge of the various ways of acquiring and editing of graphic data and characteristics of the corresponding facilities and programs. The course content focuses on relevant theoretical foundations of computer graphics from the computer science, physics, biology and psychology, principles and algorithms of processing graphic data on the computer and its features, specifications, options, types and sources of image data, processing colors, types and properties of graphic formats , application of bitmap and vector graphics, hardware for processing and graphics programs for creating and processing graphics.
Literature - Czech
Last update: RAMBO/PEDF.CUNI.CZ (22.09.2011)

BAIN, S. CorelDraw : The Official Guide. Barkley : Corel Press, 2004.
DVOŘÁKOVÁ, Z. DTP a předtisková příprava. Brno : Computer Press, 2008.
FOLEY, J., D. Computer graphics - principles and practice. Addison-Wesley Publishing, 2005.
HOROVÁ, I. 3D modelování a vizualizace v AutoCadu. Brno : Computer Press, 2008.
KADAVÝ, D. CorelDRAW. Brno : Computer Press, 2007.
KOLEKTIV. Adobe Illustrator CS3. Brno : Computer Press, 2008.
KOLEKTIV. Adobe Photoshop CS3. Brno : Computer Press, 2008.
KOLEKTIV. Cinema 4D R10. Brno : Computer Press, 2008.
KOLEKTIV. GIMP praktická uživatelská příručka. Brno : Computer Press, 2007.
ROUBAL, P. Kreslení a grafika. Praha : Computer Press, 2006.
TŮMA, T. Počítačová grafika a design. Brno : Computer Press, 2007.
3D grafika jako na dlani. Dostupné z URL: < >.
3D software - server o programech Cinema 4D. Dostupné z URL: < >.
3D Total. The CD artists home page. Dostupné z URL: < >.
Digineff. Wbové stránky o digitální fotografii. Dostupné z URL: < >.
Grafika on-line. Dostupné z URL: < >.
Pixel. 2D/3D grafika a animace, digitální video a zvuk. Dostupné z URL: < >.
Server o problematice 3D grafiky a digitálních médií Dostupné z URL: < >.
Software pro 3D grafiku a animace Maxon CINEMA 4D, VRay, RPC, XFrog. Dostupné z URL: < >.

Syllabus -
Last update: RAMBO/PEDF.CUNI.CZ (22.09.2011)

Advanced work in vector graphics editor

Programming 3D OpenGL applications

2D objects in 2D transformations, 3D objects, transformations in 3D, scene work, movement, animation

3D Graphics editors

Options, 3D modeling, product performance, modeling techniques

Cinema 4D

Introduction - orientation in 3D space (rotation, zoom, views, orthogonal, perspective views), transformation, graphical primitives, rendering

Fundamentals of modeling - boolean, lofting, extrude, polygon mesh modeling

Textures - materials, bitmap textures, creating textures, advanced materials

Lighting - types of lights, color filters, shadows, light attributes of material

Rendering - advanced rendering settings, plugins, network rendering

Camera - types of cameras, camera movement, camera parameters

Animation - key frames, the animation of curve

Advanced modeling methods - Particle systems, atmospheric effects

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