Referative seminar that is adapted according to the interest of students. The content will be filled with both oral
presentations of recent game development papers as well as workshops focused on game technologies,
middlewares, applications of artificial intelligence in games or game design.
Last update: T_KSVI (13.05.2015)
Referativní seminář, jehož obsah je tvořen na základě zájmu studentů. Obsahem jsou buď referáty z článků herně
orientovaných konferencí, či cvičení zaměřená na použití nových herních technologií, middleware či aplikací umělé
inteligence nebo herního designu.
Last update: T_KSVI (13.05.2015)
Course completion requirements -
To be accredited it is necessary to:
attend the seminar regularly;
give a presentation of your work.
Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
K získání zápočtu je nutné:
pravidelná docházka na seminář;
alespoň jednou za semestr prezentovat svou práci.
Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
Literature -
Conference proceedings
● GDC
● Artificial Intelligence and Interactive Digital Entertainment
● Computational Intelligence in Games
● International Joint Conferences on Artificial Intelligence
● Motion in Games
● Intelligent Virtual Agents
● GameON
Game AI Competitions
● StarCraft: Brood War
● General Video Game Competition
● Vindinium
● Battlecode
● Fighting Game Competition
● Capture-the-Flag Challenges
● Angry Birds
Last update: T_KSVI (13.05.2015)
Sborníky konferencí
● GDC
● Artificial Intelligence and Interactive Digital Entertainment
● Computational Intelligence in Games
● International Joint Conferences on Artificial Intelligence