|
|
|
||
|
This course focuses on appearance modeling of various objects and materials important for photorealistic 3D graphics,
from elementary physically-based models to advanced and modern approaches. The course also covers shaders and
shading programming languages.
Last update: Holan Tomáš, RNDr., Ph.D. (02.06.2025)
|
|
||
|
To pass the labs, the student has to submit assignments and get at least 55% points from the assignments in total.
To pass the final exam, the student has to receive at least 55% points from the exam questions.
The final grade will be decided based on the total points from the labs and final exam together.
During the final exam, the student can be asked questions covering any topics from the course, including those covered during the lectures, labs (practicals), and relevant provided resources. Last update: Iser Tomáš, RNDr., Ph.D. (23.02.2026)
|
|
||
https://shadertoy.com
https://academysoftwarefoundation.github.io/OpenPBR/
https://disneyanimation.com/publications/physically-based-shading-at-disney/
https://thebookofshaders.com/
https://dl.acm.org/doi/10.1145/3721241.3733999
https://dl.acm.org/doi/10.1145/3721241.3733991 https://blog.selfshadow.com/publications/s2025-shading-course/
https://iquilezles.org/articles/
And many more will be introduced later Last update: Iser Tomáš, RNDr., Ph.D. (05.01.2026)
|
|
||
|
This course focuses on appearance modeling of various objects and materials important for photorealistic 3D graphics, from elementary physically-based models to advanced and modern approaches. The course also covers shaders and shading programming languages.
The following topics and more will be covered:
During the labs, you will get homeworks in which you will write your own shaders and experiment with state-of-the-art neural networks on SVBRDF measurements. Last update: Iser Tomáš, RNDr., Ph.D. (05.01.2026)
|