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This course focuses on appearance modeling of various objects and materials important for photorealistic 3D graphics,
from elementary physically-based models to advanced and modern approaches. The course also covers shaders and
shading programming languages.
Last update: Holan Tomáš, RNDr., Ph.D. (02.06.2025)
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To pass the labs, the student has to submit assignments and get at least 55% points from the assignments in total.
To pass the final exam, the student has to receive at least 55% points from the exam questions.
The final grade will be decided based on the total points from the labs and final exam together. Last update: Iser Tomáš, RNDr., Ph.D. (04.12.2025)
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https://shadertoy.com
https://academysoftwarefoundation.github.io/OpenPBR/
https://disneyanimation.com/publications/physically-based-shading-at-disney/
https://thebookofshaders.com/
https://dl.acm.org/doi/10.1145/3721241.3733999
https://dl.acm.org/doi/10.1145/3721241.3733991 https://blog.selfshadow.com/publications/s2025-shading-course/
https://iquilezles.org/articles/
And many more will be introduced later Last update: Iser Tomáš, RNDr., Ph.D. (05.01.2026)
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This course focuses on appearance modeling of various objects and materials important for photorealistic 3D graphics, from elementary physically-based models to advanced and modern approaches. The course also covers shaders and shading programming languages.
The following topics and more will be covered:
During the labs, you will get homeworks in which you will write your own shaders and experiment with state-of-the-art neural networks on SVBRDF measurements. Last update: Iser Tomáš, RNDr., Ph.D. (05.01.2026)
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