SubjectsSubjects(version: 901)
Course, academic year 2021/2022
Introduction to animation - NPGR039
Title: Úvod do animované tvorby
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2021
Semester: winter
E-Credits: 3
Hours per week, examination: winter s.:1/1 C [hours/week]
Capacity: 7
Min. number of students: 1
Virtual mobility / capacity: no
State of the course: taught
Language: Czech, English
Teaching methods: full-time
Guarantor: doc. Mgr. Cyril Brom, Ph.D.
MgA. Ondřej Javora, Ph.D.
Annotation -
Last update: RNDr. Tomáš Holan, Ph.D. (28.04.2021)
This course will introduce students to the world of animation (basic terminology, principles and workflows). It will focus on the brief history, animation techniques and production processes. The goal is to get familiar with the nature and character of this type of creative work, from the end users, i.e. animators, authors, artists, etc. perspective. During the course, students will also work on several practical exercises.
Course completion requirements -
Last update: RNDr. Tomáš Holan, Ph.D. (10.05.2018)

Student will turn in results of individual exercises in the seminars. For the final evaluation is the most important active participation in the class and finishing of all the exercises.

Literature -
Last update: RNDr. Tomáš Holan, Ph.D. (10.05.2018)

WILLIAMS, Richard, 2001. The animator's survival kit. London: Faber. ISBN 0571212689.

THOMAS, Frank a Ollie JOHNSTON, 1981. The illusion of life: Disney animation. New York: Disney Editions. ISBN 0786860707.

3ds Max Manual -

Syllabus -
Last update: RNDr. Tomáš Holan, Ph.D. (27.04.2021)

Sylabus kurzu

Brief look into the history of animation
Animation out of the mainstream - indie scene and fine arts.
Introduction to animation techniques
Animation production pipeline and its practical aspects

Essential animation principles (timing and spacing). Brief
introduction to 12 principles of animation and their historical context.

Historical and technological look at 3D CGI animation, i.e. puppets
on drugs.

Základní seznámení s 3D editorem (Maya) a 3D animačními nástroji
Basic introduction to 3D editor (Maya) and 3D tools.

The issue of rig and work with rigs. 3D character posing
Introduction to composition of shot, lighting and rendering of the

Sylabus semináře (cvičení)

Production and pitch of storyboard

Bouncing ball (hand drawn 2D)
Bouncing ball (2D keyframed)

Character posing (3D)
Lighting and rendering of the scene (3D)

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