SubjectsSubjects(version: 845)
Course, academic year 2018/2019
   Login via CAS
Animation and graphics production - NPGR039
Title in English: Animovaná a grafická tvorba
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2018
Semester: winter
E-Credits: 3
Hours per week, examination: winter s.:1/1 C [hours/week]
Capacity: 10
Min. number of students: 1
State of the course: taught
Language: Czech, English
Teaching methods: full-time
Guarantor: doc. Mgr. Cyril Brom, Ph.D.
MgA. Ondřej Javora
Annotation -
Last update: RNDr. Tomáš Holan, Ph.D. (10.05.2018)
This course will introduce students to the basic terminology, principles and workflows in production of 2D and 3D animated works. We will pay the attention to the overall production process and individual production stages from the first idea draft to the final realization. The course will introduce you to the basic animation principles. We will lay emphasis on understanding the nature and character of this type of creative work. Course will be also focused on the software solutions and requirements of end users, i.e. animator, author, artist, etc. During the course, students will try to produ
Course completion requirements -
Last update: RNDr. Tomáš Holan, Ph.D. (10.05.2018)

Student will turn in results of individual exercises in the seminars. For the final evaluation is the most important active participation in the class and finishing of all the exercises.

Literature -
Last update: RNDr. Tomáš Holan, Ph.D. (10.05.2018)

WILLIAMS, Richard, 2001. The animator's survival kit. London: Faber. ISBN 0571212689.

THOMAS, Frank a Ollie JOHNSTON, 1981. The illusion of life: Disney animation. New York: Disney Editions. ISBN 0786860707.

3ds Max Manual -

Syllabus -
Last update: RNDr. Tomáš Holan, Ph.D. (10.05.2018)

Sylabus kurzu

o Animation in the context of fine-arts and entertainment industry. Putting the current

situation to the historical and geographical frame. Outline of production pipeline issues.

Differences in the pipelines based on the type of production. Types and techniques of


o Mystical vs. utilitarian creative impulse. Development and design of characters in the

context of production. Concept-art and his place in the production. Digital paint

procedures and methods.

o From the idea draft to screenplay, through the storyboard, to animatic. Possibilities of

previsualization. Intersections of animation and live-action.

o Basic animation principles (timing and spacing). 2D vs. 3D. Brief introduction to 12

principles of animation and their historical context. Classic 2D animation procedures.

o Keyframed animation. Basic introduction to the principles of digital cutout. Sprite-sheet.

FK vs. IK. Curve editor.

o The current theory of 3D animation - hyper puppet, mimesis and uncanny valley. Basic

principles and tools for 3D animation. Standard workflow of 3D character animation -

design, modeling, texturing, rigging, animation, simulation, shaders, rendering.

o Basic introduction to 3D software solutions and 3D animation tools.

o Animation of 3D character. Issues of rigging and work with rig, procedural rig, Human IK.

o Prospects of 3D animation. Theorical and practical differences between movie and game

animation. VFX animation. Mocap methods and procedures. AI and physic simulations in


o Future of animation tools and animation in general. VR and AR. Future of concept-art and

tools for the previsualization.

Sylabus semináře

o Idea draft, design of characters and enivornment.

o storyboard realization

o bouncing ball (hand drawn 2D)

o soft bouncing ball (2D keyframed), animation of arm FK and IK

o bouncing ball (3D keyframed)

o Simple character animation (3D)

Charles University | Information system of Charles University |