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The topic of this lecture is usage of software shaders in realistic rendering (RenderMan-style).
Last update: Macharová Dana, JUDr. (13.02.2009)
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Evaluation of student knowledge is via a single exam after the course ends. During this exam, several of the questions listed in the document with sample questions for the course will be asked. The grade is the average of the performance on the individual questions. Successful completion of the practicals depends on handing in several assignments during the course of the semester in a timely fashion. Last update: Wilkie Alexander, prof. Dr. techn. (18.06.2019)
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Steve Upstill: The RenderMan Companion
Anthony A. Apodaca, Larry Gritz, Ronen Barzel: Advanced RenderMan
https://www.fxguide.com/featured/the-art-of-deep-compositing/
http://patrickheinen.com/docs/DeepCompositingInVFX_PatrickHeinen_2013.pdf
https://www.youtube.com/watch?v=19w3vkFp5X0
https://en.wikipedia.org/wiki/Penrose_tiling
http://graphics.cs.kuleuven.be/publications/LD06AWTCECC/
Pixar RenderMan courses:
https://vimeo.com/pixarsrenderman
In particular, what was shown in the lecture on 30.4.2019 were these two movies:
https://vimeo.com/175752357 https://vimeo.com/175758299
Blender examples:
https://rmanwiki.pixar.com/display/RFB24/Examples+in+Blender Last update: Wilkie Alexander, prof. Dr. techn. (17.04.2024)
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This course introduces the concepts behind, and the technicalities of, shader-based appearance modelling. The main focus of the lecture is the RenderMan approach to shading, with some comparisons to real-time shading languages. The practical part of the course will use an open source RenderMan renderer to let students gain hands-on experience with such a system. Last update: Macharová Dana, JUDr. (13.02.2009)
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