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Advanced course in computer graphics with the emphasis on image synthesis. Main topics are rendering equation, Monte-Carlo rendering methods, path tracing, photon mapping etc. Furthermore, the course gives a survey of selected methods from advanced computer graphics such as computational photography, HDR and one mapping, sound simulation, inverse kinematics, skinning, motion capture, dynamics of rigid bodies and fluids.
Last update: Křivánek Jaroslav, doc. Ing., Ph.D. (26.05.2011)
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The course consists of "zápočet" (credit from labs) and a final exam. To pass the labs, the student must submit correct solutions to five (5) assignments and actively participate in the labs at least five times (5x). An active participation includes solving a problem at the blackboard, presentation of the first assignment (3D scene), correctly answering in mini-exams, etc. The student has the right to repeat some of these attempts according to the study rules. To pass the final exam, the student has to receive at least 55% points from the exam. The final grade is determined by the points from the exam. Last update: Iser Tomáš, RNDr., Ph.D. (25.09.2026)
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Pharr M., Jakob W., Humphreys G.: Physically Based Rendering: From Theory To Implementation. The MIT Press; 4th edition, 2023. https://www.pbr-book.org/4ed/contents
Pharr M., Jakob W., Humphreys G.: Physically Based Rendering: From Theory To Implementation. Morgan Kaufmann; 3rd edition, 2016. http://www.pbr-book.org/3ed-2018/contents.html
Veach E.: Robust Monte Carlo Methods for Light Transport Simulation, Ph.D. dissertation, Stanford University, 1997. Last update: Iser Tomáš, RNDr., Ph.D. (01.09.2025)
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1. Rendering theory: Radiometric quantities, BRDF, local and global rendering equation.
2. Monte Carlo rendering methods: Monte Carlo integration methods for integration and for solution of integral equations, combined estimators. Applications for in: path tracing, bidirectional path tracing, photon mapping, irradiance caching. Last update: Křivánek Jaroslav, doc. Ing., Ph.D. (03.09.2019)
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This course is intended primarily for Master's students (already from their 1st year), but it is also possible to enroll in it towards the end of Bachelor's studies. Basic knowledge of computer graphics is expected, roughly at the level of NPGR003 and NPGR004 from Bachelor's studies, and basic knowledge of integrals and probability (which is needed for Monte Carlo rendering). However, there are no formal requirements and any student can enroll in the course at their discretion. Last update: Iser Tomáš, RNDr., Ph.D. (01.09.2025)
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