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Advanced course in computer graphics with the emphasis on image synthesis. Main topics are rendering equation, Monte-Carlo rendering methods, path tracing, photon mapping etc. Furthermore, the course gives a survey of selected methods from advanced computer graphics such as computational photography, HDR and one mapping, sound simulation, inverse kinematics, skinning, motion capture, dynamics of rigid bodies and fluids.
Last update: Křivánek Jaroslav, doc. Ing., Ph.D. (26.05.2011)
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To pass the labs, the student has to submit assignments and get at least 50% points from the creative assignment and at least 50% points from the programming assignments in total. To pass the final exam, the student has to receive at least 50% points from the exam and their overall points must be at least 50% of the maximum. Last update: Iser Tomáš, Mgr., Ph.D. (05.10.2023)
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Pharr M., Jakob W., Humphreys G.: Physically Based Rendering: From Theory To Implementation. Morgan Kaufmann; 3rd edition, 2016. http://www.pbr-book.org/3ed-2018/contents.html
Veach E.: Robust Monte Carlo Methods for Light Transport Simulation, Ph.D. dissertation, Stanford University, 1997. Last update: Křivánek Jaroslav, doc. Ing., Ph.D. (03.09.2019)
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1. Rendering theory: Radiometric quantities, BRDF, local and global rendering equation.
2. Monte Carlo rendering methods: Monte Carlo integration methods for integration and for solution of integral equations, combined estimators. Applications for in: path tracing, bidirectional path tracing, photon mapping, irradiance caching. Last update: Křivánek Jaroslav, doc. Ing., Ph.D. (03.09.2019)
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