SubjectsSubjects(version: 902)
Course, academic year 2022/2023
   Login via CAS
Adaptive Music and Interactive Audio - NCGD009
Title: Adaptivní hudba a interaktivní zvuk
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2019
Semester: winter
E-Credits: 5
Hours per week, examination: winter s.:2/2 [hours/week]
Capacity: unlimited
Min. number of students: unlimited
Virtual mobility / capacity: no
State of the course: taught
Language: English
Teaching methods: full-time
Guarantor: doc. Ing. Adam Sporka, Ph.D.
Annotation -
Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)
The course focuses on the use of audio as one of the principal components of contemporary multimedia, including the video games, interactive multimedia presentations, theater performances, and museum exhibitions. The course presents a “vertical slice” of audio programming, production, and design and elaborates on handling of sound by the operating system, software techniques for audio processing and synthesis, audio middleware, implementation of game audio, content production, and content design.
Aim of the course -
Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)

The course is a useful source of information about interactive audio for individuals as well as members of large teams who intend to work on multimedia projects ranging from simple videos to AAA video games.

Software developers will learn (1) how to implement the audio in their project, (2) the range of typical requirements of audio designers and musicians in their team.

Game designers and interaction designers will learn the extent to which it is possible to utilize the sound and music as one of the modalities of their multimedia product or title.

Sound designers and music composers will learn about the current technology and techniques available for their creative expression.

Project managers, producers, and creative directors will learn about the the different roles within the interactive audio industry and how their workflows communicate and overlap in order to be able to optimize the way how work on the project is organized.

Course completion requirements -
Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)

To successfully pass the course you will be given an examination task to realize, which will be graded; you also need a credit for the labs.

To gain the credit from the labs, it is mandatory: to select a topic for your semestral project and to implement it.

Literature -
Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)

Phillips, Winifred. A composer's guide to game music. MIT Press, 2014. ISBN 978-0-262-02664-2

Snoman, R. (2012). The dance music manual: tools, toys and techniques. Focal Press.

Syllabus -
Last update: RNDr. Tomáš Holan, Ph.D. (14.05.2019)

1. Use of Audio in Interactive Media

2. Sound Effects, Events, Implementation

3. Music, Medium of Expression

4. Adaptive Music, Production workflow, Implementation

5. Contemporary Formats of Interactive Audio

6. Machine Learning for Music Composition

7. Machine Learning for Sound Effects

 
Charles University | Information system of Charles University | http://www.cuni.cz/UKEN-329.html