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Course, academic year 2022/2023
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Introduction to Game Design - NCGD004
Title: Úvod do herního designu
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2020
Semester: winter
E-Credits: 3
Hours per week, examination: winter s.:1/1 [hours/week]
Capacity: unlimited
Min. number of students: unlimited
Virtual mobility / capacity: no
State of the course: taught
Language: Czech
Teaching methods: full-time
Guarantor: Mgr. Lukáš Kolek, Ph.D.
Annotation -
Last update: doc. RNDr. Pavel Töpfer, CSc. (24.01.2019)
The course provides students with insight to fundamental principles and processes in game design. It introduces means through which game designers can create game narratives, various game mechanics and how to balance them. At the same time, students will practice the creation of their own game design documents. The course also introduces the concept of serious games and their design principles.
Aim of the course -
Last update: Mgr. Jakub Gemrot, Ph.D. (16.07.2020)

The aim of this course is to introduce basic game design principles of various game genres, demonstrate examples of good practice and teach how to create a game design document.

Course completion requirements -
Last update: Mgr. Jakub Gemrot, Ph.D. (16.07.2020)

The course ends with successfully completing an exam and gaining a credit from the labs.

The exam is having the form of a test composed of questions on the basic concepts introduced during the lectures and the assigned reading.

The credit from the labs is required for taking the exam.

To gain a credit from labs, an active participation on labs is required as well as an reading the mandatory literature and fulfilling assignments.

Literature -
Last update: doc. RNDr. Pavel Töpfer, CSc. (23.01.2019)

Bogost, I. (2010) Persuasive Games: The Expressive Power of Videogames. The MIT Press, 464.

Koster, R. (2013) Theory of Fun for Game Design. O´Reilly Media: second edition, 300.

Schell, J. (2014) The Art of Game Design: A Book of Lenses. A K Peters/CRC Press; 2 edition, 600.

Tekinbaş, K.S., Zimmerman, E. (2005) The Game Design Reader. The MIT Press, 960.

Anthropy A., Clark, N. (2014) A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design. Addison-Wesley Professional: 1st edition, 218.

Teaching methods -
Last update: Mgr. Jakub Gemrot, Ph.D. (16.07.2020)

Lecture and labs introducing the basic mechanics and principles of video game design. Students will work with assigned literature and the chosen games, on which will be presented the theoretical knowledge from the lectures.

Requirements to the exam -
Last update: Mgr. Jakub Gemrot, Ph.D. (16.07.2020)

To be able to attend the exam, student has to regularly attend the seminar, read asssigned literature and fulfill the tasks.

Syllabus -
Last update: Mgr. Lukáš Kolek, Ph.D. (03.01.2021)

1) What is and what is not a game design? How to define a game? Theoretical introduction to game design

2) Game mechanics, various types of game mechanics and their balance

3) Game narrativ and the ways of its formation, storytelling through game environment and visual environment

4) Current trends on video game market and how they affect game design

5) Critical game design, examples and basic principles

6) How to communicate a game design in a team? Formation of game design document

7) Practical creation of own game design project and game design document

 
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