SubjectsSubjects(version: 901)
Course, academic year 2022/2023
Computer Games Development 2 - NCGD002
Title: Vývoj počítačových her 2
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2022
Semester: winter
E-Credits: 3
Hours per week, examination: winter s.:1/1 C+Ex [hours/week]
Capacity: unlimited
Min. number of students: unlimited
Virtual mobility / capacity: no
State of the course: not taught
Language: Czech
Teaching methods: full-time
Guarantor: Mgr. Lukáš Kolek, Ph.D.
Mgr. Jakub Gemrot, Ph.D.
Pre-requisite : NCGD001
Annotation -
Last update: doc. RNDr. Pavel Töpfer, CSc. (23.01.2019)
The course deals with phases of game development after the creation of the prototype alpha until the release of the game on the market. The course introduces to students the possible ways how to finalise their game. In the form of lectures and seminars with business professionals, it assists them in preparation of materials for its presentation, finalisation of their game, funding options and search for publishers.
Aim of the course -
Last update: doc. RNDr. Pavel Töpfer, CSc. (23.01.2019)

The course builds on the Computer Games Development I. The aim is to finalise and polish a game prototype, to create materials for its presentation to potential investors or publishers, work closely with business professionals and gain knowledge about the state of game industry and ways how to release own game.

Literature -
Last update: doc. RNDr. Pavel Töpfer, CSc. (23.01.2019)

Dunlop, R. (2014) Production Pipeline Fundamentals for Film and Games. Taylor & Francis

Chandler, M. H. (2013) The Game Production Handbook. Jones & Bartlett Publ: 3rd

Dreskin, J. (2016) A practical Guide to Indie Game Marketing. Taylor & Francis

Schreier, J. (2017) Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Harper

Ruggil, J., McAllister, K., Nichols, R., Kaufman, R. (2016) Inside the Video Game Industry. Routledge,

Internet articles from relevant sources:

Syllabus -
Last update: doc. RNDr. Pavel Töpfer, CSc. (23.01.2019)

1) Vertical slices - How it should look like?

2) Finding the audience and game market focus

3) Marketing plan - PR materials, presskit, komunikační kanály, game conferences

4) How to fund game development? Finding an investor, landing page, elevator pitch, game demo version

5) Distribution channels for computer games

6) Presentation of your game to practitioners from the Czech game development industry

7) Consultations with professionals

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