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Course, academic year 2024/2025
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Seminar on Humanlike Artificial Agents - NAIL082
Title: Seminář z umělých bytostí
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2024
Semester: winter
E-Credits: 3
Hours per week, examination: winter s.:0/2, C [HT]
Capacity: unlimited
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: taught
Language: Czech, English
Teaching methods: full-time
Note: you can enroll for the course repeatedly
Guarantor: doc. Mgr. Cyril Brom, Ph.D.
Teacher(s): doc. Mgr. Cyril Brom, Ph.D.
Mgr. Vojtěch Černý
Class: Informatika Mgr. - volitelný
Classification: Informatics > Informatics, Software Applications, Computer Graphics and Geometry, Database Systems, Didactics of Informatics, Discrete Mathematics, External Subjects, General Subjects, Computer and Formal Linguistics, Optimalization, Programming, Software Engineering, Theoretical Computer Science, Programming, Software Engineering, Theoretical Computer Science
Annotation -
Referative seminar about actual questions in the field of human-like artificial agents, behavioural oriented design and modeling and adaptive behaviour, based on published papers and students own work.
Last update: T_KSVI (23.03.2005)
Course completion requirements -

To be accredited it is necessary to:

  • attend the seminar regularly;
  • give a presentation of your work.

Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
Literature -

Conference proceedings: IVA, IJCAI, ISAB, AAMAS, ALife, European ALife, BRIMS.

Scientific journals: Cognitive Science, Adaptive Behaviour.

Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
Requirements to the exam -

There is no exam for this course.

Last update: Gemrot Jakub, Mgr., Ph.D. (13.10.2017)
Syllabus -

Human-like artificial agents, artificial mind, action selection modeling, perception and action, agent's memory, agent-world interface, enactive vs. cognitive paradigm. Ethological models, cognitive and ecological psychology, AI in computer games, virtual storytelling.

Last update: T_KSVI (23.03.2005)
 
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