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The course provides deeper insight into the field of game studies and familiarizes students with its contemporary
issues. The topics of the course include video game design and development, persuasive video games, game
industry in the 21st century, and relationships between video games, politics, history, and religion. The course
aims to develop students’ deeper understanding of video games medium and the ability to design and develop
serious games. The course is taught in English.
Last update: Holan Tomáš, RNDr., Ph.D. (07.05.2019)
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Introduce students to contemporary issues within game studies scientific discipline. Last update: Gemrot Jakub, Mgr., Ph.D. (16.07.2020)
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Method of Assessments: 10 % Team Formation, Game Concept Submission 10 % Midterm Game Presentation 40 % Final Game Presentation 40 % Final Game Submission Last update: Gemrot Jakub, Mgr., Ph.D. (16.07.2020)
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AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. 203 s. ISBN 0-8018-5579-9.
BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007. 464 s. ISBN 978-0-262-02614-7.
JAHN-SUDMANN, Andreas; STOCKMANN, Ralf (ed.). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan, 2008. 256 s.
JUUL, Jesper. A casual revolution: reinventing video games and their players. Cambridge: MIT Press, 2010. 252 s. ISBN 978-0-262-01337-6.
THOMPSON, Jason C.; Marc A. OUELLETTE. The Game Culture Reader. CSP, 2013. ISBN 1-443-84094-7. Last update: Gemrot Jakub, Mgr., Ph.D. (16.07.2020)
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The course will be taught every two weeks on Wednesdays 10:50 - 12:20 AM, in the room no. 303 at Hybernská 3. We start on February 15, 2023. If you want to be enrolled to the course you have to attend the first lecture.
Introduction Video Games and Globalization Game Design and Development Video Games and Politics Video Games and History Video Games and Religion Project Presentation Last update: Šisler Vít, doc. Mgr., Ph.D. (14.02.2023)
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