SubjectsSubjects(version: 845)
Course, academic year 2018/2019
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Contemporary Issues in Game Studies - NAFF004
Title in English: Contemporary Issues in Game Studies
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2017 to 2019
Semester: summer
E-Credits: 4
Hours per week, examination: summer s.:0/2 Ex [hours/week]
Capacity: unlimited
Min. number of students: unlimited
State of the course: taught
Language: English
Teaching methods: full-time
Additional information: http://novamedia.ff.cuni.cz/
Guarantor: Mgr. Vít Šisler, Ph.D.
Annotation -
Last update: RNDr. Tomáš Holan, Ph.D. (06.05.2019)
The course provides deeper insight into the field of game studies and familiarizes students with its contemporary issues. The topics of the course on a general level include cognitive and behavioral aspects of video games, persuasive video games, relationships between video games, politics, history, and religion, and video game design. The actual content of the course is redefined annually in accordance with the actual development of game studies and it is to a large extent modified by students' research interests.
Course completion requirements
Last update: Mgr. Vít Šisler, Ph.D. (15.02.2019)

The course is taught in five blocks: 26 February, 19 March, 16 April, 30 April and 14 May. Each block starts at 10 AM and ends at 2:30 PM. The room is 2067 (Jinonice, building A). In order to be enrolled to the course, students must attend the first lecture.

Literature -
Last update: T_KSVI (09.05.2017)

AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University

Press, 1997. 203 s. ISBN 0-8018-5579-9.

BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007.

464 s. ISBN 978-0-262-02614-7.

JAHN-SUDMANN, Andreas; STOCKMANN, Ralf (ed.). Computer Games as a Sociocultural Phenomenon. New

York: Palgrave Macmillan, 2008. 256 s.

JUUL, Jesper. A casual revolution: reinventing video games and their players. Cambridge: MIT Press, 2010. 252

s. ISBN 978-0-262-01337-6.

THOMPSON, Jason C.; Marc A. OUELLETTE. The Game Culture Reader. CSP, 2013. ISBN 1-443-84094-7.

Syllabus -
Last update: T_KSVI (15.05.2017)

Introduction

Video Games and Globalization

Game Design and Development

Video Games and Politics

Video Games and History

Video Games and Religion

Project Presentation

 
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