Game Studies - NAFF003
Title: Game Studies
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2023
Semester: winter
E-Credits: 3
Hours per week, examination: winter s.:0/2, Ex [HT]
Capacity: unlimited
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
State of the course: taught
Language: English
Teaching methods: full-time
Teaching methods: full-time
Additional information: http://novamedia.ff.cuni.cz/
Guarantor: doc. Mgr. Vít Šisler, Ph.D.
Mgr. Lukáš Kolek, Ph.D.
Interchangeability : AISE00031
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Annotation -
Last update: RNDr. Tomáš Holan, Ph.D. (07.05.2019)
The course provides students with theoretical and methodological introduction to game studies. It critically analyzes video games and explore their broader cultural, social, and political aspects. The topics of the course include game studies theory, history of video games, methods of video game analysis, and social and psychological aspects of gaming. The course aims to develop students' ability to critically reflect video games as a sociocultural phenomenon and conduct team-based research projects. The course is taught in English.
Aim of the course -
Last update: Mgr. Jakub Gemrot, Ph.D. (16.07.2020)

To introduce a student into game studies as a scientific discipline including relevant research methods used in this field.

Course completion requirements -
Last update: doc. Mgr. Vít Šisler, Ph.D. (19.09.2023)

Methods of Assessment:

10 % team formation & research proposal submission

10% team-project midterm consultation

40 % team-project presentation

40 % team-project final paper (cca 16,000 characters, Game Studies style)

  • 10% late submission (deadline = 23:59 CET)

Time and Place:

The course will be taught on Wednesdays, starting October 4, 2023.

9:10 am - 10:40 am

Room no.: 348, Celetná 20

** Students must attend the first lecture in order to be enrolled to the course. ***
Literature -
Last update: doc. Mgr. Vít Šisler, Ph.D. (06.10.2020)

BOGOST, IAN (2007). Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press.

DONOVAN, TRISTAN (2010). Replay: the History of Video Games. Yellow Ant.

EGENFELDT-NIELSEN, S., SMITH, J.H., TOSCA, S.P. (2008). Understanding Video Games: The Essential Introduction. Routledge.

FERNÁNDEZ-VARA, CLARA (2014). Introduction to Game Analysis. Routledge.

FROMME, J. & UNGER, A. (2012). Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer.

JAHN-SUDMANN, ANDREAS & STOCKMANN, RALF (Eds.) (2008). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan.

JUUL, JESPER (2005). Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.

LANKOSKI, PETR & BJÖRK, STAFFAN (2015). Game Research Methods: An Overview. ETC Press.

SCHRANK, B. (2014) Avant-garde Videogames: Playing with Technoculture. The MIT Press.

MÄYRÄ, FRANS (2008). An Introduction to Game Studies. SAGE Publications.

ŠISLER, V., RADDE-ANTWEILER, K. & ZEILER, X. (2018). Methods for Studying Video Games and Religion. New York, NY: Routledge.

Syllabus -
Last update: SISLV1AF (20.09.2017)

Introduction

History of Video Games

Methodology & Theory

Social Aspects of Games

Cognitive and Psychological Aspects of Games

Game-based Learning

Art & Games

Student Conference