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The course provides students with theoretical and methodological introduction to game studies. It critically
analyzes video games and explore their broader cultural, social, and political aspects. The topics of the course
include game studies theory, history of video games, methods of video game analysis, and social and
psychological aspects of gaming. The course aims to develop students' ability to critically reflect video games as a
sociocultural phenomenon and conduct team-based research projects. The course is taught in English.
Last update: Holan Tomáš, RNDr., Ph.D. (07.05.2019)
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To introduce a student into game studies as a scientific discipline including relevant research methods used in this field. Last update: Gemrot Jakub, Mgr., Ph.D. (16.07.2020)
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Methods of Assessment:
10 % team formation & research proposal submission 10% team-project midterm consultation 40 % team-project presentation 40 % team-project final paper (cca 16,000 characters, Game Studies style)
Time and Place:
Wednesday, 9:10 am - 10:40 am Room no.: 348, Celetná 20 ** The course will be taught on Wednesdays, starting October 2, 2024. *** ** The first lecture will be held online, after that we will meet regularly in a classroom. *** ** Students must attend the first lecture in order to be enrolled to the course. *** Last update: Šisler Vít, doc. Mgr., Ph.D. (27.09.2024)
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BOGOST, IAN (2007). Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press. DONOVAN, TRISTAN (2010). Replay: the History of Video Games. Yellow Ant. EGENFELDT-NIELSEN, S., SMITH, J.H., TOSCA, S.P. (2008). Understanding Video Games: The Essential Introduction. Routledge. FERNÁNDEZ-VARA, CLARA (2014). Introduction to Game Analysis. Routledge. FROMME, J. & UNGER, A. (2012). Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer. JAHN-SUDMANN, ANDREAS & STOCKMANN, RALF (Eds.) (2008). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan. JUUL, JESPER (2005). Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press. LANKOSKI, PETR & BJÖRK, STAFFAN (2015). Game Research Methods: An Overview. ETC Press. SCHRANK, B. (2014) Avant-garde Videogames: Playing with Technoculture. The MIT Press. MÄYRÄ, FRANS (2008). An Introduction to Game Studies. SAGE Publications. ŠISLER, V., RADDE-ANTWEILER, K. & ZEILER, X. (2018). Methods for Studying Video Games and Religion. New York, NY: Routledge. Last update: Šisler Vít, doc. Mgr., Ph.D. (06.10.2020)
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Introduction History of Video Games Methodology & Theory Social Aspects of Games Cognitive and Psychological Aspects of Games Game-based Learning Art & Games Student Conference Last update: SISLV1AF (20.09.2017)
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