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Course, academic year 2018/2019
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Introduction to Game Studies - NAFF003
Title in English: Introduction to Game Studies
Guaranteed by: Department of Software and Computer Science Education (32-KSVI)
Faculty: Faculty of Mathematics and Physics
Actual: from 2017 to 2019
Semester: winter
E-Credits: 4
Hours per week, examination: winter s.:0/2 Ex [hours/week]
Capacity: unlimited
Min. number of students: unlimited
State of the course: taught
Language: English
Teaching methods: full-time
Additional information:
Guarantor: Mgr. Vít Šisler, Ph.D.
Annotation -
Last update: RNDr. Tomáš Holan, Ph.D. (06.05.2019)
The course provides students with theoretical and methodological introduction to game studies. Game studies critically analyze video games medium and explore their broader cultural, social, and political aspects. The topics of the course include game studies theory, history of video games, video game design and development, video game analysis, and relationship between video games and new media. The course aims to develop students' ability to analyze video game mechanics and to critically reflect video games as a sociocultural phenomenon. The course is taught in English.
Course completion requirements
Last update: SISLV1AF (28.09.2018)

The course starts on Tuesday 2 October, 2018 at 1:20 PM in the room 2067 (Jinonice, building A). In order to be enrolled to the course, students must attend the first lecture.

Methods of Assessment:

10 % team formation, research proposal submission

30% team-project conference presentation

60 % team-project final paper (16,000 characters, Game Studies style)

minus 10% late submission (deadline = 23:59 CET)

Literature -
Last update: SISLV1AF (28.09.2018)

BOGOST, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge: The MIT Press, 2006. 264 s. ISBN 978-0-262-02599-7.

EGENFELDT-NIELSEN, S.; SMITH, J.H.; TOSCA, S.P. Understanding Video Games: The Essential Introduction. Routledge, 2008. 304 s. ISBN 978-0-415-97721-0.

FROMME, Johannes; UNGER, Alexander (ed.) Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, 2012, 710 p. ISBN 978-94-007-2777-9.

JUUL, Jesper. Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge: MIT Press, 2005. 248 s. ISBN 978-0-262-51651-8.

MÄYRÄ, Frans. An Introduction to Game Studies: Games in Culture. Sage Publications. 2008. ISBN 978-1-4129-3445-9.

RAESSENS, J.; GOLDSTEIN, J. (ed.). Handbook of Computer Game Studies. Cambridge: The MIT Press, 2005. ISBN 0-262-18240-8.

ŠISLER, V., RADDE-ANTWEILER, K. & ZEILER, X. (eds.). Methods for Studying Video Games and Religion. New York: Routledge, 2018. ISBN: 9781138698710.

Syllabus -
Last update: SISLV1AF (20.09.2017)


History of Video Games

Methodology & Theory

Social Aspects of Games

Cognitive and Psychological Aspects of Games

Game-based Learning

Art & Games

Student Conference

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