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Course, academic year 2022/2023
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Game Studies II - ANM50596
Title: Game Studies II
Guaranteed by: Institute of Information Studies and Librarianship - New Media Studies (21-UISKNM)
Faculty: Faculty of Arts
Actual: from 2018 to 2022
Semester: summer
Points: 0
E-Credits: 4
Examination process: summer s.:
Hours per week, examination: summer s.:0/2, C [HT]
Capacity: unknown / unlimited (20)
Min. number of students: unlimited
Virtual mobility / capacity: no
Key competences:  
State of the course: taught
Language: English
Teaching methods: full-time
Teaching methods: full-time
Explanation: Contemporary Issues in Game Studies
Additional information:
Note: course can be enrolled in outside the study plan
enabled for web enrollment
priority enrollment if the course is part of the study plan
Guarantor: Mgr. Vít Šisler, Ph.D.
Teacher(s): Mgr. Vít Šisler, Ph.D.
Annotation -
Last update: Mgr. Vít Šisler, Ph.D. (10.02.2022)
The course provides deeper insight into the field of game studies and familiarizes students with its contemporary issues. The topics of the course include game design and development, persuasive video games, game industry in the 21st century, and relationships between video games, politics, history, and religion. The course aims to develop students’ deeper understanding of video games medium and the ability to design and develop serious games. The course is taught in English.

The course is suitable for exchange students (i.e. Erasmus) but only under code AISE00032. This is very important! Make sure you register to course under right code.
Course completion requirements
Last update: Mgr. Vít Šisler, Ph.D. (14.02.2023)

The course will be taught every two weeks on Wednesdays 10:50 - 12:20 AM, in the room no. 303 at Hybernská 3. We start on February 15, 2023. If you want to be enrolled to the course you have to attend the first lecture.

Last update: Mgr. Vít Šisler, Ph.D. (10.02.2020)

AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. 203 s. ISBN 0-8018-5579-9.

BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007. 464 s. ISBN 978-0-262-02614-7.

JAHN-SUDMANN, Andreas; STOCKMANN, Ralf (eds.). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan, 2008. 256 s.

JUUL, Jesper. A Casual Revolution: Reinventing Video Games and Their Players. Cambridge: MIT Press, 2010. 252 s. ISBN 978-0-262-01337-6.

THOMPSON, Jason C.; Marc A. OUELLETTE. The Game Culture Reader. CSP, 2013. ISBN 1-443-84094-7.

Last update: Mgr. Vít Šisler, Ph.D. (10.02.2020)


Video Games and Globalization

Game Design and Development

Video Games and Politics

Video Games and History

Video Games and Religion

Project Presentation

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