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Last update: Mgr. Vít Šisler, Ph.D. (10.02.2022)
The course is suitable for exchange students (i.e. Erasmus) but only under code AISE00032. This is very important! Make sure you register to course under right code. |
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Last update: Mgr. Vít Šisler, Ph.D. (14.02.2023)
The course will be taught every two weeks on Wednesdays 10:50 - 12:20 AM, in the room no. 303 at Hybernská 3. We start on February 15, 2023. If you want to be enrolled to the course you have to attend the first lecture. |
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Last update: Mgr. Vít Šisler, Ph.D. (10.02.2020)
AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. 203 s. ISBN 0-8018-5579-9. BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007. 464 s. ISBN 978-0-262-02614-7. JAHN-SUDMANN, Andreas; STOCKMANN, Ralf (eds.). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan, 2008. 256 s. JUUL, Jesper. A Casual Revolution: Reinventing Video Games and Their Players. Cambridge: MIT Press, 2010. 252 s. ISBN 978-0-262-01337-6. THOMPSON, Jason C.; Marc A. OUELLETTE. The Game Culture Reader. CSP, 2013. ISBN 1-443-84094-7. |
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Last update: Mgr. Vít Šisler, Ph.D. (10.02.2020)
Introduction Video Games and Globalization Game Design and Development Video Games and Politics Video Games and History Video Games and Religion Project Presentation |