SubjectsSubjects(version: 861)
Course, academic year 2019/2020
Game Studies II - ANM50596
Title: Game Studies II
Guaranteed by: Institute of Information Studies and Librarianship - New Media Studies (21-UISKNM)
Faculty: Faculty of Arts
Actual: from 2018
Semester: summer
Points: 0
E-Credits: 4
Examination process: summer s.:
Hours per week, examination: summer s.:0/2 C [hours/week]
Capacity: unknown / unlimited (20)
Min. number of students: unlimited
State of the course: taught
Language: English
Teaching methods: full-time
Explanation: Contemporary Issues in Game Studies
Additional information:
Note: course can be enrolled in outside the study plan
enabled for web enrollment
priority enrollment if the course is part of the study plan
Guarantor: Mgr. Vít Šisler, Ph.D.
Teacher(s): Mgr. Vít Šisler, Ph.D.
Annotation -
Last update: SISLV1AF (17.02.2018)
The course provides deeper insight into the field of game studies and familiarizes students with its contemporary issues. The topics of the course include video game design and development, persuasive video games, game industry in the 21st century, and relationships between video games, politics, history, and religion. The course aims to develop students’ deeper understanding of video games medium and the ability to design and develop serious games. The course is taught in English.

The course is suitable for exchange students (i.e. Erasmus) but only under code AISE00032. This is very important! Make sure you register to course under right code.
Course completion requirements
Last update: Mgr. Vít Šisler, Ph.D. (10.02.2020)

The course is taught in six blocks: 19 February, 4 March, 18 March, 1 April, 15 April and 29 April. Each block starts at 12:30 PM and ends at 5 PM. The room is H303 (Hybernska 3, Praha 1). In order to be enrolled to the course, you must attend the first lecture!

Last update: Mgr. Vít Šisler, Ph.D. (10.02.2020)

AARSETH, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. 203 s. ISBN 0-8018-5579-9.

BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2007. 464 s. ISBN 978-0-262-02614-7.

JAHN-SUDMANN, Andreas; STOCKMANN, Ralf (eds.). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan, 2008. 256 s.

JUUL, Jesper. A Casual Revolution: Reinventing Video Games and Their Players. Cambridge: MIT Press, 2010. 252 s. ISBN 978-0-262-01337-6.

THOMPSON, Jason C.; Marc A. OUELLETTE. The Game Culture Reader. CSP, 2013. ISBN 1-443-84094-7.

Last update: Mgr. Vít Šisler, Ph.D. (10.02.2020)


Video Games and Globalization

Game Design and Development

Video Games and Politics

Video Games and History

Video Games and Religion

Project Presentation

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