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The course provides students with theoretical and methodological introduction to game studies. It critically analyzes video games and explore their broader cultural, social, and political aspects. The topics of the course include game studies theory, history of video games, methods of video game analysis, and social and psychological aspects of gaming. The course aims to develop students' ability to critically reflect video games as a sociocultural phenomenon and conduct team-based research projects. The course is taught in English.
*** The course is suitable for exchange students (i.e. Erasmus+) but only under the code AISE00031. This is very important! Make sure you register to the course under the right code. *** Last update: Šisler Vít, doc. Mgr., Ph.D. (25.09.2023)
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Methods of Assessment: 10 % team formation & research proposal submission Time and Place: Wednesday, 9:10 am - 10:40 am *** The course will be taught on Wednesdays, starting October 2, 2024. *** Last update: Šisler Vít, doc. Mgr., Ph.D. (14.10.2024)
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BOGOST, IAN (2007). Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press. Last update: Šisler Vít, doc. Mgr., Ph.D. (19.09.2023)
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Introduction Last update: Paštěka Václav, Mgr. (28.04.2022)
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