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Course, academic year 2022/2023
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Game Studies I - ANM50595
Title: Game Studies I
Guaranteed by: Institute of Information Studies and Librarianship - New Media Studies (21-UISKNM)
Faculty: Faculty of Arts
Actual: from 2018 to 2022
Semester: winter
Points: 0
E-Credits: 4
Examination process: winter s.:
Hours per week, examination: winter s.:0/2, C [HT]
Capacity: unknown / 25 (20)
Min. number of students: unlimited
Virtual mobility / capacity: no
Key competences:  
State of the course: taught
Language: English
Teaching methods: full-time
Teaching methods: full-time
Explanation: Introduction to Game Studies
Additional information:
Note: course can be enrolled in outside the study plan
enabled for web enrollment
priority enrollment if the course is part of the study plan
Guarantor: Mgr. Vít Šisler, Ph.D.
Teacher(s): Mgr. Vít Šisler, Ph.D.
Annotation -
Last update: Mgr. Vít Šisler, Ph.D. (27.09.2022)
The course provides students with theoretical and methodological introduction to game studies. It critically analyzes video games and explore their broader cultural, social, and political aspects. The topics of the course include game studies theory, history of video games, methods of video game analysis, and social and psychological aspects of gaming. The course aims to develop students' ability to critically reflect video games as a sociocultural phenomenon and conduct team-based research projects. The course is taught in English.

*** The course is suitable for exchange students (i.e. Erasmus+) but only under the code AISE00031. This is very important! Make sure you register to the course under the right code. ***
Course completion requirements
Last update: Mgr. Vít Šisler, Ph.D. (22.09.2022)

Methods of Assessment:

10 % team formation & research proposal submission
10% team-project midterm consultation
80 % team-project final paper (16,000 characters, Game Studies style) 
-10% late submission (deadline = 23:59 CET)

Time and Place:

The course will taught on Wednesdays, starting October 12, 2022.
12:30 - 14:00 pm
Room no.: 348, Celetná 20

*** Students must attend the first lecture in order to be enrolled to the course. ***

Last update: Mgr. Vít Šisler, Ph.D. (06.10.2020)

BOGOST, IAN (2007). Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press.
DONOVAN, TRISTAN (2010). Replay: the History of Video Games. Yellow Ant.
EGENFELDT-NIELSEN, S., SMITH, J.H., TOSCA, S.P. (2008). Understanding Video Games: The Essential Introduction. Routledge.
FERNÁNDEZ-VARA, CLARA (2014). Introduction to Game Analysis. Routledge.
FROMME, J. & UNGER, A. (2012). Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer.
JAHN-SUDMANN, ANDREAS & STOCKMANN, RALF (Eds.) (2008). Computer Games as a Sociocultural Phenomenon. New York: Palgrave Macmillan.
JUUL, JESPER (2005). Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.
LANKOSKI, PETR & BJÖRK, STAFFAN (2015). Game Research Methods: An Overview. ETC Press.
SCHRANK, B. (2014) Avant-garde Videogames: Playing with Technoculture. The MIT Press.
MÄYRÄ, FRANS (2008). An Introduction to Game Studies. SAGE Publications.
ŠISLER, V., RADDE-ANTWEILER, K. & ZEILER, X. (2018). Methods for Studying Video Games and Religion. New York, NY: Routledge.

Last update: SISLV1AF (28.09.2018)

istory of Video Games
Methodology & Theory
Social Aspects of Games
Cognitive and Psychological Aspects of Games
Game-based Learning
Art & Games
Student Conference

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