SubjectsSubjects(version: 825)
Course, academic year 2017/2018
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Digital Technologies and the New Culture of Learning - ANM50568
Czech title: Digital Technologies and the New Culture of Learning
Guaranteed by: Institute of Information Studies and Librarianship - New Media Studies (21-UISKNM)
Faculty: Faculty of Arts
Actual: from 2017
Semester: summer
Points: 0
E-Credits: 6
Examination process: summer s.:
Hours per week, examination: summer s.:2/0 Ex [hours/week]
Capacity: unknown / unknown (10)
Min. number of students: unlimited
State of the course: taught
Language: English
Teaching methods: full-time
Additional information:
Note: it is possible to enroll in the course outside of study plan
enabled for web enrollment
can be fulfilled in the future
Guarantor: Mgr. Michaela Slussareff, Ph.D.
Teacher(s): Mgr. Michaela Slussareff, Ph.D.
Annotation -
Last update: FIALAJAK (15.11.2017)

The course analyses how digital cultures intersect with learning cultures. Students will be invited to think critically and creatively about e-learning, digital games and simulations, mobile technologies and augmented reality in the context of formal and informal education. The aim of the course is to present main projects and research statements. Students will be involved in creation of learning modules and their evaluation.

The course is suitable for exchange students (i.e. erasmus) but only under code AISE00034. This is very important! Make sure you register to course under right code.
Course completion requirements
Last update: FIALAJAK (12.02.2018)

The course starts on 19 February, 2018 at 4:40 PM in the room 2067 (Jinonice, building A) and ends at 7:10 PM. In order to be enrolled to the course, students must attend the first lecture. The oher dates are: 5 March, 19 March, 16 April, 30 April and 14 May.


Last update: Mgr. Josef Šlerka (11.09.2014)

1. From Memex to Augmented reality: technologies in education, different approaches to learning and educational cultures

2. Main terms in education: formal, non-formal, informal, life-long etc.

3. Multimedia learning and E-learning

4. Educational games and simulations: basic overview

5. - 6. Educational games and simulations: practical demonstration

7. Mobile edu apps and location-based games: basic overview

8. - 9. Mobile edu apps and location-based games: practical demonstration

10. Augmented reality and modern toys/ wearable devices

11. - 12. Presentations and feedback

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