SubjectsSubjects(version: 806)
Course, academic year 2017/2018
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Artificial Creatures - ANM50546
Czech title: VS - Umělé bytosti
Guaranteed by: Institute of Information Studies and Librarianship - New Media Studies (21-UISKNM)
Faculty: Faculty of Arts
Actual: from 2016
Semester: summer
Points: 0
E-Credits: 8
Examination process: summer s.:
Hours per week, examination: summer s.:2/0 Ex [hours/week]
Capacity: unknown / unknown (12)
Min. number of students: unlimited
State of the course: taught
Language: Czech
Teaching methods: full-time
Level:  
Additional information: http://novamedia.ff.cuni.cz/
Note: předmět je možno zapsat mimo plán
povolen pro zápis po webu
Guarantor: Mgr. Vít Šisler, Ph.D.
Annotation -
Last update: Mgr. Jakub Fiala (12.02.2013)

In this course we will study human-like artificial agents, that is autonomous intelligent agents situated in a virtual environment similar to real world that act like humans. The course gives an overview of types of such agents and their architectures with the emphasis on the problem of action selection. The topic of artificial emotions will be studied as well.
Literature - Czech
Last update: Mgr. Jakub Fiala (12.02.2013)

Bojar, O., Brom, C., Hladík, M., Vejlupek, M., Toman, V., Voňka, D.: Dokumentace softwarového projektu ENTI. Teoretická dokumentace. Příručka autora světa a skriptů. MFF, UK. Praha (2002)

Brooks, A. R.: Intelligence without reason. In: Proceedings of the 1991 International Joint Conference on Artificial Intelligence, Sydney (1991) 569-595

Bryson, J.: Hierarchy and sequence vs. full parallelism in reactive action selection architecture. In: From Animals to Animats (SAB00). MA. MIT Press, Cambridge (2000) 147-156

Grand, S., Cliff, D., Malhotra, A.: Creatures: Artificial life autonomous software-agents for home entertainment. In: Lewis Johnson, W. (eds.): Proceedings of the First International Conference on Autonomou Agents. ACM press (1997) 22-29

Huber, M. J.: JAM: A BDI-theoretic mobile agent architecture. In: Proceedings of the Third International Conference on Autonomous Agents (Agents'99). Seatle (1999) 236-243

Kadleček, D.: Hybrid Agents with Artificial Life: Simulation of an Agent - Mobot in a Virtual Environment. Master Thesis. ČVUT, FEL, Praha (2001)

Laird, J. E., Newell, A., Rosenbloom, P.S.: SOAR: An Architecture for General Intelligence. In: Artificial Intelligence, 33(1) (1987) 1-64

Mateas, M.: Interactive Drama, Art and Artificial Intelligence. Ph.D. Dissertation. Department Computer Science, Carnegie Mellon University (2002)

Nareyek, A.: Intelligent Agents for Computer Games. In: Marsland, T. A., Frank, I. (eds.): Computers and Games, Second International Conference, CG 2002, Springer LNCS 2063 (2002) 414-422

Tyrrell, T.: Computational Mechanisms for Action Selection. Ph.D. Dissertation. Centre for Cognitive Science, University of Edinburgh (1993)

Wooldridge, M.: Inteligent agents. In: Multi-agent systems, 1. The MIT Press (1999)

Requirements to the exam - Czech
Last update: Mgr. Jakub Fiala (12.02.2013)

a) Student/ka v rámci kurzu vytvoří alespoň 3 minuty dlouhé video v programu Storyfactory pro tvorbu machinim s 3D virtuálními agenty (loňské práce: http://www.storyfactory.cz/galerie.php a vybrat "Práce vysokoškoláku z UISK FF UK"). Nebo pokud bude chtít, může místo machinimy programovat s Matfyzáky umělou inteligenci bota.

b) Ústní zkouška z látky o reaktivním plánování, navigaci agentů a BDI architektury.

Syllabus -
Last update: Mgr. Jakub Fiala (12.02.2013)

  1. Taxonomy of human-like artificial agents and applications: serious games, computer games, virtual storytelling, virtual reality.
  2. Architectures: behavioural, functional/cognitive, connectionists. Static and dynamic worlds.
  3. Symbolic approach to action selection: hierarchical reactive planning, deliberative methods; if-then rules, finite-state machnies; architectures: subsumption, BDI, multi-layered.
  4. Connectionism: free-flow hierarchies (Tyrrell), neural networks (Creatures, Black&White), learning, ethological minimum, neurobiological minimum.
  5. Path-finding: path-planning, steering rules.
  6. Representation of the environments: affordances, smart objects, smart actions, nav-mesh, way-points, sensory versimilitude.
  7. Artificial emotions: Champandard, OOC.
  8. Memory: pszchological classification, short-term memory & episodic memory for the agents.
  9. Artificial evolution: introduction.
  10. Unified theories of cognition: Soar, ACT-R.
Registration requirements - Czech
Last update: Mgr. Josef Šlerka (01.02.2015)

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