SubjectsSubjects(version: 945)
Course, academic year 2023/2024
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Ubiquitous Learning - AISE00034
Title: Ubiquitous Learning
Guaranteed by: Institute of Information Studies and Librarianship (21-UISK)
Faculty: Faculty of Arts
Actual: from 2020
Semester: summer
Points: 0
E-Credits: 6
Examination process: summer s.:
Hours per week, examination: summer s.:2/0, Ex [HT]
Capacity: unknown / unknown (10)
Min. number of students: unlimited
4EU+: no
Virtual mobility / capacity: no
Key competences:  
State of the course: not taught
Language: English
Teaching methods: full-time
Teaching methods: full-time
Level:  
Is provided by: ANM50568
Explanation: Předmět je pod tímto kódem určen výhradně výměnným studujícím (erasmus).
Additional information: https://uisk.ff.cuni.cz/en/exchange-students/erasmus-courses/
Note: course can be enrolled in outside the study plan
enabled for web enrollment
Guarantor: Mgr. Michaela Slussareff, Ph.D.
Class: Exchange - 05.7 Educ. Science, Comparative Educ.
Exchange - 05.8 Educational Psychology
Exchange - 05.9 Others-Education, Teacher Training
Exchange - 14.4 Psychology and Behav. Sciences
Exchange - 15.4 Library Science
Exchange - 15.9 Others-Commun. & Inform. Sciences
Schedule   Noticeboard   
Annotation -
Last update: Mgr. Michaela Slussareff, Ph.D. (10.02.2020)
This class is highly practical. You will learn about different approaches to teaching - through games, apps, life action role play etc. Instead of mere talking and listening about it, you will be involved directly and invited to the further reflection.

The main aims of this class are following:

to introduce different technologies useful for teaching and learning
to add those into the educational theoretical framework
to orient students in the latest research - questions, problems
Course completion requirements
Last update: Mgr. Michaela Slussareff, Ph.D. (10.02.2020)

Engagement in classes: Classes will be deeply interactive, students will work in groups or individually and they will be invited to in-class discussions. There will be readings for each class.

 

Lead your class - Group work: Students will be asked to prepare a lesson using a digital game / board game / life action role-play game/ audiovisual material. Each group will have 45 minutes to lead the class and engage the classmates as students.

Syllabus
Last update: Mgr. Michaela Slussareff, Ph.D. (10.02.2020)

https://drive.google.com/file/d/1AGtQ718ghRsceZgh1dA7CrIvR5vejLSk/view?usp=sharing

 
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