Procedurální generování terénu s pevnými body
Thesis title in Czech: | Procedurální generování terénu s pevnými body |
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Thesis title in English: | Procedural terrain generation with fixed points |
Key words: | procedurální generování obsahu|Unity|terén|počítačové hry |
English key words: | procedural content generation|Unity|terrain|computer games |
Academic year of topic announcement: | 2024/2025 |
Thesis type: | Bachelor's thesis |
Thesis language: | |
Department: | Department of Software and Computer Science Education (32-KSVI) |
Supervisor: | Mgr. Petr Šimůnek |
Author: | Oliver Richard James Wakeford - assigned and confirmed by the Study Dept. |
Date of registration: | 03.03.2025 |
Date of assignment: | 20.03.2025 |
Confirmed by Study dept. on: | 20.03.2025 |
Guidelines |
The goal of this thesis is to design a procedural terrain generation tool with the posibility of fixing selected points/areas. The input of the algorithm is a terrain height map and mask of areas that should remain unchanged. The output of the algorithm will be edited heightmap. The edited parts of the heightmap aim to look realistic and blend with the provided fixed points if possible. |
References |
Freiknecht, J., & Effelsberg, W. (2017). A Survey on the Procedural Generation of Virtual Worlds. Multimodal Technologies and Interaction, 1(4), 27. https://doi.org/10.3390/mti1040027
Belhadj, Farès. (2007). Terrain modeling: A constrained fractal model. Proc. of AFRIGRAPH. 07. 197-204. 10.1145/1294685.1294717. Belhadj, Farès & Audibert, Pierre. (2005). Modeling landscapes with ridges and rivers: bottom up approach. 2006. 447-450. 10.1145/1101389. Eric Galin, Eric Guérin, Adrien Peytavie, Guillaume Cordonnier, Marie-Paule Cani, et al.. A Review of Digital Terrain Modeling. Computer Graphics Forum, 2019, 38 (2), pp.553-577. ⟨10.1111/cgf.13657⟩. ⟨hal-02097510⟩ Unity Technologies, "Unity - Manual: Unity 6 User Manual." docs.unity3d.com https://docs.unity3d.com/Manual/index.html (accessed 3. March, 2025) |