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Thesis details
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Procedurální generování planet v Unity
Thesis title in Czech: Procedurální generování planet v Unity
Thesis title in English: Procedural generation of planets in Unity
Key words: procedurální generování obsahu|Unity|planety|počítačové hry
English key words: procedural content generation|Unity|planets|computer games
Academic year of topic announcement: 2024/2025
Thesis type: Bachelor's thesis
Thesis language:
Department: Department of Software and Computer Science Education (32-KSVI)
Supervisor: Mgr. Petr Šimůnek
Author: Filip Bedoya - assigned and confirmed by the Study Dept.
Date of registration: 03.03.2025
Date of assignment: 20.03.2025
Confirmed by Study dept. on: 27.03.2025
Guidelines
The goal of this thesis is to design a system for the procedural generation of planets using Unity. The system will enable parameterized planet generation, allowing control over terrain elevation, biome distribution, and water presence. The generation process will primarily rely on noise-based algorithms and will be deterministic unless the user modifies the seed.
References
KAHOUN, Martin. Procedural generation and realtime rendering of planetary bodies. Bakalářská práce, vedoucí Horáček, Jan. Univerzita Karlova, Matematicko-fyzikální fakulta, Katedra softwaru a výuky informatiky, 2010.
Rose, Thomas & Bakaoukas, Anastasios. (2016). Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques. 1-2. 10.1109/VS-GAMES.2016.7590336.
Vitacion, Ryan and Li Liu. “Procedural Generation of 3D Planetary-Scale Terrains.” 2019 IEEE International Conference on Space Mission Challenges for Information Technology (SMC-IT) (2019): 70-77.
Pop, Adrian et al. “Procedural Generation of landmasses and terrain.” RoCHI - International Conference on Human-Computer Interaction (2023): n. pag.
Unity Technologies, "Unity - Manual: Unity 6 User Manual." docs.unity3d.com https://docs.unity3d.com/Manual/index.html (accessed 3.March,2025)
 
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